diff --git a/code/B3DImporter.cpp b/code/B3DImporter.cpp index 70e098951..0d89fa90a 100644 --- a/code/B3DImporter.cpp +++ b/code/B3DImporter.cpp @@ -218,16 +218,40 @@ void B3DImporter::ReadBRUS(){ MaterialHelper *mat=new MaterialHelper; _materials.push_back( mat ); + + // Name + aiString ainame( name ); + mat->AddProperty( &ainame,AI_MATKEY_NAME ); + + // Diffuse color + aiColor3D diffcolor( color.x,color.y,color.z ); + mat->AddProperty( &diffcolor,1,AI_MATKEY_COLOR_DIFFUSE ); + // Opacity + mat->AddProperty( &color.w,1,AI_MATKEY_OPACITY ); + + // Specular color + aiColor3D speccolor( shiny,shiny,shiny ); + mat->AddProperty( &speccolor,1,AI_MATKEY_COLOR_SPECULAR ); + + // Specular power + float specpow=shiny*128; + mat->AddProperty( &specpow,1,AI_MATKEY_SHININESS ); + + // Double sided + if( fx & 0x10 ){ + int i=1; + mat->AddProperty( &i,1,AI_MATKEY_TWOSIDED ); + } + + //Textures for( int i=0;i=0 && texid<_textures.size() ){ //just use tex 0 for now const Texture &tex=_textures[texid]; - - aiString texstr; - texstr.Set( tex.name ); - mat->AddProperty( &texstr,AI_MATKEY_TEXTURE_DIFFUSE(0) ); + aiString texname( tex.name ); + mat->AddProperty( &texname,AI_MATKEY_TEXTURE_DIFFUSE(0) ); } } }