closes https://github.com/assimp/assimp/issues/2115: rollback setup of FBX-camera.
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+11
-2
@@ -390,9 +390,18 @@ namespace Assimp {
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out_camera->mAspect = cam.AspectWidth() / cam.AspectHeight();
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//cameras are defined along positive x direction
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out_camera->mPosition = cam.Position();
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/*out_camera->mPosition = cam.Position();
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out_camera->mLookAt = (cam.InterestPosition() - out_camera->mPosition).Normalize();
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out_camera->mUp = cam.UpVector();
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out_camera->mUp = cam.UpVector();*/
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out_camera->mPosition = aiVector3D(0.0f);
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out_camera->mLookAt = aiVector3D(1.0f, 0.0f, 0.0f);
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out_camera->mUp = aiVector3D(0.0f, 1.0f, 0.0f);
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out_camera->mHorizontalFOV = AI_DEG_TO_RAD(cam.FieldOfView());
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out_camera->mClipPlaneNear = cam.NearPlane();
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out_camera->mClipPlaneFar = cam.FarPlane();
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out_camera->mHorizontalFOV = AI_DEG_TO_RAD(cam.FieldOfView());
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out_camera->mClipPlaneNear = cam.NearPlane();
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