Add support for orthographic camera information and use in glTF2 importer. Fixes #3030.

This commit is contained in:
Paul Arden
2020-02-25 14:45:00 +11:00
parent fb5b01958a
commit ae50c4ebdf
2 changed files with 18 additions and 6 deletions

View File

@@ -171,15 +171,26 @@ struct aiCamera
*/
float mAspect;
/** Half horizontal orthographic width, in scene units.
*
* The orthographic width specifies the half width of the
* orthographic view box. If non-zero the camera is
* orthographic and the mAspect should define to the
* ratio between the orthographic width and height
* and mHorizontalFOV should be set to 0.
* The default value is 0 (not orthographic).
*/
float mOrthographicWidth;
#ifdef __cplusplus
aiCamera() AI_NO_EXCEPT
: mUp (0.f,1.f,0.f)
, mLookAt (0.f,0.f,1.f)
, mHorizontalFOV (0.25f * (float)AI_MATH_PI)
, mClipPlaneNear (0.1f)
, mClipPlaneFar (1000.f)
, mAspect (0.f)
: mUp (0.f,1.f,0.f)
, mLookAt (0.f,0.f,1.f)
, mHorizontalFOV (0.25f * (float)AI_MATH_PI)
, mClipPlaneNear (0.1f)
, mClipPlaneFar (1000.f)
, mAspect (0.f)
, mOrthographicWidth (0.f)
{}
/** @brief Get a *right-handed* camera matrix from me