Add support for orthographic camera information and use in glTF2 importer. Fixes #3030.
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@@ -171,15 +171,26 @@ struct aiCamera
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*/
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float mAspect;
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/** Half horizontal orthographic width, in scene units.
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*
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* The orthographic width specifies the half width of the
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* orthographic view box. If non-zero the camera is
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* orthographic and the mAspect should define to the
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* ratio between the orthographic width and height
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* and mHorizontalFOV should be set to 0.
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* The default value is 0 (not orthographic).
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*/
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float mOrthographicWidth;
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#ifdef __cplusplus
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aiCamera() AI_NO_EXCEPT
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: mUp (0.f,1.f,0.f)
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, mLookAt (0.f,0.f,1.f)
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, mHorizontalFOV (0.25f * (float)AI_MATH_PI)
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, mClipPlaneNear (0.1f)
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, mClipPlaneFar (1000.f)
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, mAspect (0.f)
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: mUp (0.f,1.f,0.f)
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, mLookAt (0.f,0.f,1.f)
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, mHorizontalFOV (0.25f * (float)AI_MATH_PI)
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, mClipPlaneNear (0.1f)
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, mClipPlaneFar (1000.f)
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, mAspect (0.f)
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, mOrthographicWidth (0.f)
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{}
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/** @brief Get a *right-handed* camera matrix from me
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