Fixes to make gcc happy.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@339 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -425,7 +425,7 @@ void ColladaLoader::BuildMeshesForNode( const ColladaParser& pParser, const Coll
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table = NULL;
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DefaultLogger::get()->warn( boost::str( boost::format( "Collada: No material specified for subgroup \"%s\" in geometry \"%s\".") % submesh.mMaterial % mid.mMesh));
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}
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std::string& meshMaterial = table ? table->mMatName : "";
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const std::string& meshMaterial = table ? table->mMatName : "";
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// OK ... here the *real* fun starts ... we have the vertex-input-to-effect-semantic-table
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// given. The only mapping stuff which we do actually support is the UV channel.
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