From ba09e1ef94176a97766203f36a850c6fe9c58c8c Mon Sep 17 00:00:00 2001 From: Filip Lundgren <45687559+ifiddynine@users.noreply.github.com> Date: Sun, 21 Jun 2020 23:56:11 +0200 Subject: [PATCH] Fix Blender .fbx metalness detection --- code/AssetLib/FBX/FBXConverter.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/code/AssetLib/FBX/FBXConverter.cpp b/code/AssetLib/FBX/FBXConverter.cpp index 261567e48..09711ee8d 100644 --- a/code/AssetLib/FBX/FBXConverter.cpp +++ b/code/AssetLib/FBX/FBXConverter.cpp @@ -1992,6 +1992,7 @@ void FBXConverter::SetTextureProperties(aiMaterial *out_mat, const TextureMap &_ TrySetTextureProperties(out_mat, _textures, "ShininessExponent", aiTextureType_SHININESS, mesh); TrySetTextureProperties(out_mat, _textures, "TransparencyFactor", aiTextureType_OPACITY, mesh); TrySetTextureProperties(out_mat, _textures, "EmissiveFactor", aiTextureType_EMISSIVE, mesh); + TrySetTextureProperties(out_mat, _textures, "ReflectionFactor", aiTextureType_METALNESS, mesh); //Maya counterparts TrySetTextureProperties(out_mat, _textures, "Maya|DiffuseTexture", aiTextureType_DIFFUSE, mesh); TrySetTextureProperties(out_mat, _textures, "Maya|NormalTexture", aiTextureType_NORMALS, mesh);