Merge branch 'master' into feature/glTFv2_blendshapes_support

This commit is contained in:
Kim Kulling
2018-07-14 17:09:05 +02:00
committed by GitHub
14 changed files with 200 additions and 83 deletions

View File

@@ -911,6 +911,12 @@ ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
ADD_LIBRARY( assimp ${assimp_src} )
TARGET_INCLUDE_DIRECTORIES ( assimp PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../include>
$<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}/../include>
$<INSTALL_INTERFACE:${CMAKE_INSTALL_PREFIX}/include>
)
TARGET_LINK_LIBRARIES(assimp ${ZLIB_LIBRARIES} ${OPENDDL_PARSER_LIBRARIES} ${IRRXML_LIBRARY} )
if(ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM)

View File

@@ -105,8 +105,10 @@ void TriangulateProcess::Execute( aiScene* pScene)
bool bHas = false;
for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
{
if ( TriangulateMesh( pScene->mMeshes[ a ] ) ) {
bHas = true;
if (pScene->mMeshes[ a ]) {
if ( TriangulateMesh( pScene->mMeshes[ a ] ) ) {
bHas = true;
}
}
}
if ( bHas ) {
@@ -285,7 +287,7 @@ bool TriangulateProcess::TriangulateMesh( aiMesh* pMesh)
// We project it onto a plane to get a 2d triangle.
// Collect all vertices of of the polygon.
for (tmp = 0; tmp < max; ++tmp) {
for (tmp = 0; tmp < max; ++tmp) {
temp_verts3d[tmp] = verts[idx[tmp]];
}