Merge branch 'master' into feature/glTFv2_blendshapes_support
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@@ -911,6 +911,12 @@ ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
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ADD_LIBRARY( assimp ${assimp_src} )
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TARGET_INCLUDE_DIRECTORIES ( assimp PUBLIC
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../include>
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$<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}/../include>
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$<INSTALL_INTERFACE:${CMAKE_INSTALL_PREFIX}/include>
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)
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TARGET_LINK_LIBRARIES(assimp ${ZLIB_LIBRARIES} ${OPENDDL_PARSER_LIBRARIES} ${IRRXML_LIBRARY} )
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if(ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM)
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@@ -105,8 +105,10 @@ void TriangulateProcess::Execute( aiScene* pScene)
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bool bHas = false;
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for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
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{
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if ( TriangulateMesh( pScene->mMeshes[ a ] ) ) {
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bHas = true;
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if (pScene->mMeshes[ a ]) {
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if ( TriangulateMesh( pScene->mMeshes[ a ] ) ) {
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bHas = true;
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}
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}
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}
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if ( bHas ) {
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@@ -285,7 +287,7 @@ bool TriangulateProcess::TriangulateMesh( aiMesh* pMesh)
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// We project it onto a plane to get a 2d triangle.
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// Collect all vertices of of the polygon.
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for (tmp = 0; tmp < max; ++tmp) {
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for (tmp = 0; tmp < max; ++tmp) {
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temp_verts3d[tmp] = verts[idx[tmp]];
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}
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