MD5
- fixing some minor issues - cleaned up parsing code a bit - experimental MD5CAMERA support General - RemoveComments does now correctly skip over quotes git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@361 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -143,7 +143,7 @@ void MD5Importer::InternReadFile( const std::string& pFile,
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}
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// make sure we have at least one file
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if (!bHadMD5Mesh && !bHadMD5Anim)
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if (!bHadMD5Mesh && !bHadMD5Anim && !bHadMD5Camera)
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throw new ImportErrorException("Failed to read valid contents from this MD5 data set");
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// the output scene wouldn't pass the validation without this flag
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@@ -425,9 +425,6 @@ void MD5Importer::LoadMD5MeshFile ()
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// compute w-component of quaternion
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MD5::ConvertQuaternion( boneSrc.mRotationQuat, boneSrc.mRotationQuatConverted );
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//boneSrc.mPositionXYZ.z *= -1.f;
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//boneSrc.mRotationQuatConverted = boneSrc.mRotationQuatConverted * aiQuaternion(-0.5f, -0.5f, -0.5f, 0.5f) ;
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}
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//unsigned int g = 0;
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@@ -465,7 +462,6 @@ void MD5Importer::LoadMD5MeshFile ()
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aiBone* bone = mesh->mBones[boneSrc.mMap];
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*bone->mWeights++ = aiVertexWeight((unsigned int)(pv-mesh->mVertices),fNewWeight);
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}
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//pv->z *= -1.f;
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}
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// undo our nice offset tricks ...
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@@ -642,14 +638,12 @@ void MD5Importer::LoadMD5AnimFile ()
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// Load an MD5CAMERA file
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void MD5Importer::LoadMD5CameraFile ()
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{
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#if 0
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std::string pFile = mFile + "md5camera";
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boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
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// Check whether we can read from the file
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if( file.get() == NULL) {
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DefaultLogger::get()->warn("Failed to read MD5CAMERA file: " + pFile);
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return;
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throw new ImportErrorException("Failed to read MD5CAMERA file: " + pFile);
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}
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bHadMD5Camera = true;
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LoadFileIntoMemory(file.get());
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@@ -659,8 +653,59 @@ void MD5Importer::LoadMD5CameraFile ()
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// load the camera animation data from the parse tree
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MD5::MD5CameraParser cameraParser(parser.mSections);
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#endif
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throw new ImportErrorException("MD5Camera is not yet supported");
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if (cameraParser.frames.empty())
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throw new ImportErrorException("MD5CAMERA: No frames parsed");
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std::vector<unsigned int>& cuts = cameraParser.cuts;
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std::vector<MD5::CameraAnimFrameDesc>& frames = cameraParser.frames;
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// Construct output graph - a simple dummy node
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aiNode* root = pScene->mRootNode = new aiNode();
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root->mName.Set("<MD5Camera>");
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// ... but with one camera assigned to it
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pScene->mCameras = new aiCamera*[pScene->mNumCameras = 1];
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aiCamera* cam = pScene->mCameras[0] = new aiCamera();
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cam->mName = root->mName;
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// FIXME: Fov is currently set to the first frame's value
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cam->mHorizontalFOV = AI_DEG_TO_RAD( frames.front().fFOV );
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// every cut is written to a separate aiAnimation
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if (!cuts.size()) {
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cuts.push_back(0);
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cuts.push_back(frames.size()-1);
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}
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else {
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cuts.insert(cuts.begin(),0);
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if (cuts.back() < frames.size()-1)
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cuts.push_back(frames.size()-1);
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}
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pScene->mNumAnimations = cuts.size()-1;
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aiAnimation** tmp = pScene->mAnimations = new aiAnimation*[pScene->mNumAnimations];
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for (std::vector<unsigned int>::const_iterator it = cuts.begin(); it != cuts.end()-1; ++it) {
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aiAnimation* anim = *tmp++ = new aiAnimation();
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anim->mName.length = ::sprintf(anim->mName.data,"anim%i_from_%i_to_%i",it-cuts.begin(),(*it),*(it+1));
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anim->mTicksPerSecond = cameraParser.fFrameRate;
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anim->mChannels = new aiNodeAnim*[anim->mNumChannels = 1];
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aiNodeAnim* nd = anim->mChannels[0] = new aiNodeAnim();
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nd->mNodeName.Set("<MD5Camera>");
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nd->mNumPositionKeys = nd->mNumRotationKeys = *(it+1) - (*it);
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nd->mPositionKeys = new aiVectorKey[nd->mNumPositionKeys];
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nd->mRotationKeys = new aiQuatKey [nd->mNumRotationKeys];
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for (unsigned int i = 0; i < nd->mNumPositionKeys; ++i) {
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nd->mPositionKeys[i].mValue = frames[*it+i].vPositionXYZ;
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MD5::ConvertQuaternion(frames[*it+i].vRotationQuat,nd->mRotationKeys[i].mValue);
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nd->mRotationKeys[i].mTime = nd->mPositionKeys[i].mTime = *it+i;
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}
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}
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}
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#endif // !! ASSIMP_BUILD_NO_MD5_IMPORTER
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