MD5
- fixing some minor issues - cleaned up parsing code a bit - experimental MD5CAMERA support General - RemoveComments does now correctly skip over quotes git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@361 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -160,10 +160,12 @@ bool MD5Parser::ParseSection(Section& out)
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elem.iLineNumber = lineNumber;
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elem.szStart = buffer;
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// terminate the line with zero - remove all spaces at the end
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// terminate the line with zero
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while (!IsLineEnd( *buffer))buffer++;
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do {buffer--;}while (IsSpace(*buffer));
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buffer++;*buffer++ = '\0';
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if (*buffer) {
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++lineNumber;
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*buffer++ = '\0';
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}
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}
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break;
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}
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@@ -203,17 +205,16 @@ bool MD5Parser::ParseSection(Section& out)
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// parse a string, enclosed in quotation marks or not
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#define AI_MD5_PARSE_STRING(out) \
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bool bQuota = *sz == '\"'; \
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bool bQuota = (*sz == '\"'); \
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const char* szStart = sz; \
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while (!IsSpaceOrNewLine(*sz))++sz; \
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const char* szEnd = sz; \
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if (bQuota) \
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{ \
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if (bQuota) { \
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szStart++; \
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if ('\"' != *(szEnd-=1)) \
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{ \
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if ('\"' != *(szEnd-=1)) { \
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MD5Parser::ReportWarning("Expected closing quotation marks in string", \
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(*eit).iLineNumber); \
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continue; \
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} \
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} \
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out.length = (size_t)(szEnd - szStart); \
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@@ -228,17 +229,13 @@ MD5MeshParser::MD5MeshParser(SectionList& mSections)
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// now parse all sections
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for (SectionList::const_iterator iter = mSections.begin(), iterEnd = mSections.end();iter != iterEnd;++iter){
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if ((*iter).mGlobalValue.length())
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{
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if ( (*iter).mName == "numMeshes") {
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mMeshes.reserve(::strtol10((*iter).mGlobalValue.c_str()));
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}
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else if ( (*iter).mName == "numJoints") {
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mJoints.reserve(::strtol10((*iter).mGlobalValue.c_str()));
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}
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if ( (*iter).mName == "numMeshes") {
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mMeshes.reserve(::strtol10((*iter).mGlobalValue.c_str()));
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}
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else if ((*iter).mName == "joints")
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{
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else if ( (*iter).mName == "numJoints") {
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mJoints.reserve(::strtol10((*iter).mGlobalValue.c_str()));
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}
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else if ((*iter).mName == "joints") {
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// "origin" -1 ( -0.000000 0.016430 -0.006044 ) ( 0.707107 0.000000 0.707107 )
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for (ElementList::const_iterator eit = (*iter).mElements.begin(), eitEnd = (*iter).mElements.end();eit != eitEnd; ++eit){
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mJoints.push_back(BoneDesc());
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@@ -248,19 +245,14 @@ MD5MeshParser::MD5MeshParser(SectionList& mSections)
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AI_MD5_PARSE_STRING(desc.mName);
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AI_MD5_SKIP_SPACES();
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// negative values can occur here ...
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bool bNeg = false;
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if ('-' == *sz){sz++;bNeg = true;}
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else if ('+' == *sz){sz++;}
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desc.mParentIndex = (int)::strtol10(sz,&sz);
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if (bNeg)desc.mParentIndex *= -1;
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// negative values, at least -1, is allowed here
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desc.mParentIndex = (int)strtol10s(sz,&sz);
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AI_MD5_READ_TRIPLE(desc.mPositionXYZ);
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AI_MD5_READ_TRIPLE(desc.mRotationQuat); // normalized quaternion, so w is not there
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}
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}
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else if ((*iter).mName == "mesh")
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{
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else if ((*iter).mName == "mesh") {
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mMeshes.push_back(MeshDesc());
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MeshDesc& desc = mMeshes.back();
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@@ -268,37 +260,28 @@ MD5MeshParser::MD5MeshParser(SectionList& mSections)
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const char* sz = (*eit).szStart;
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// shader attribute
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if (TokenMatch(sz,"shader",6))
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{
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// don't expect quotation marks
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if (TokenMatch(sz,"shader",6)) {
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AI_MD5_SKIP_SPACES();
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AI_MD5_PARSE_STRING(desc.mShader);
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}
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// numverts attribute
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else if (TokenMatch(sz,"numverts",8))
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{
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// reserve enough storage
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else if (TokenMatch(sz,"numverts",8)) {
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AI_MD5_SKIP_SPACES();
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desc.mVertices.resize(::strtol10(sz));
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desc.mVertices.resize(strtol10(sz));
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}
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// numtris attribute
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else if (TokenMatch(sz,"numtris",7))
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{
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// reserve enough storage
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else if (TokenMatch(sz,"numtris",7)) {
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AI_MD5_SKIP_SPACES();
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desc.mFaces.resize(::strtol10(sz));
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desc.mFaces.resize(strtol10(sz));
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}
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// numweights attribute
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else if (TokenMatch(sz,"numweights",10))
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{
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// reserve enough storage
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else if (TokenMatch(sz,"numweights",10)) {
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AI_MD5_SKIP_SPACES();
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desc.mWeights.resize(::strtol10(sz));
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desc.mWeights.resize(strtol10(sz));
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}
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// vert attribute
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// "vert 0 ( 0.394531 0.513672 ) 0 1"
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else if (TokenMatch(sz,"vert",4))
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{
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else if (TokenMatch(sz,"vert",4)) {
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AI_MD5_SKIP_SPACES();
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const unsigned int idx = ::strtol10(sz,&sz);
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AI_MD5_SKIP_SPACES();
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@@ -324,30 +307,28 @@ MD5MeshParser::MD5MeshParser(SectionList& mSections)
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// "tri 0 15 13 12"
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else if (TokenMatch(sz,"tri",3)) {
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AI_MD5_SKIP_SPACES();
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const unsigned int idx = ::strtol10(sz,&sz);
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const unsigned int idx = strtol10(sz,&sz);
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if (idx >= desc.mFaces.size())
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desc.mFaces.resize(idx+1);
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aiFace& face = desc.mFaces[idx];
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face.mIndices = new unsigned int[face.mNumIndices = 3];
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for (unsigned int i = 0; i < 3;++i)
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{
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for (unsigned int i = 0; i < 3;++i) {
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AI_MD5_SKIP_SPACES();
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face.mIndices[i] = ::strtol10(sz,&sz);
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face.mIndices[i] = strtol10(sz,&sz);
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}
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}
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// weight attribute
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// "weight 362 5 0.500000 ( -3.553583 11.893474 9.719339 )"
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else if (TokenMatch(sz,"weight",6))
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{
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else if (TokenMatch(sz,"weight",6)) {
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AI_MD5_SKIP_SPACES();
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const unsigned int idx = ::strtol10(sz,&sz);
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const unsigned int idx = strtol10(sz,&sz);
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AI_MD5_SKIP_SPACES();
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if (idx >= desc.mWeights.size())
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desc.mWeights.resize(idx+1);
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WeightDesc& weight = desc.mWeights[idx];
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weight.mBone = ::strtol10(sz,&sz);
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weight.mBone = strtol10(sz,&sz);
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AI_MD5_SKIP_SPACES();
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sz = fast_atof_move(sz,weight.mWeight);
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AI_MD5_READ_TRIPLE(weight.vOffsetPosition);
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@@ -366,8 +347,6 @@ MD5AnimParser::MD5AnimParser(SectionList& mSections)
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fFrameRate = 24.0f;
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mNumAnimatedComponents = 0xffffffff;
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// now parse all sections
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for (SectionList::const_iterator iter = mSections.begin(), iterEnd = mSections.end();iter != iterEnd;++iter) {
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if ((*iter).mName == "hierarchy") {
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// "sheath" 0 63 6
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@@ -406,15 +385,14 @@ MD5AnimParser::MD5AnimParser(SectionList& mSections)
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}
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}
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else if((*iter).mName == "frame") {
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if (!(*iter).mGlobalValue.length())
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{
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if (!(*iter).mGlobalValue.length()) {
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MD5Parser::ReportWarning("A frame section must have a frame index",(*iter).iLineNumber);
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continue;
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}
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mFrames.push_back ( FrameDesc () );
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FrameDesc& desc = mFrames.back();
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desc.iIndex = ::strtol10((*iter).mGlobalValue.c_str());
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desc.iIndex = strtol10((*iter).mGlobalValue.c_str());
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// we do already know how much storage we will presumably need
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if (0xffffffff != mNumAnimatedComponents)
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@@ -430,10 +408,10 @@ MD5AnimParser::MD5AnimParser(SectionList& mSections)
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}
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}
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else if((*iter).mName == "numFrames") {
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mFrames.reserve(::strtol10((*iter).mGlobalValue.c_str()));
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mFrames.reserve(strtol10((*iter).mGlobalValue.c_str()));
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}
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else if((*iter).mName == "numJoints") {
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const unsigned int num = ::strtol10((*iter).mGlobalValue.c_str());
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const unsigned int num = strtol10((*iter).mGlobalValue.c_str());
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mAnimatedBones.reserve(num);
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// try to guess the number of animated components if that element is not given
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@@ -441,7 +419,7 @@ MD5AnimParser::MD5AnimParser(SectionList& mSections)
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mNumAnimatedComponents = num * 6;
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}
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else if((*iter).mName == "numAnimatedComponents") {
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mAnimatedBones.reserve( ::strtol10((*iter).mGlobalValue.c_str()));
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mAnimatedBones.reserve( strtol10((*iter).mGlobalValue.c_str()));
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}
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else if((*iter).mName == "frameRate") {
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fast_atof_move((*iter).mGlobalValue.c_str(),fFrameRate);
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@@ -457,6 +435,34 @@ MD5CameraParser::MD5CameraParser(SectionList& mSections)
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DefaultLogger::get()->debug("MD5CameraParser begin");
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fFrameRate = 24.0f;
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for (SectionList::const_iterator iter = mSections.begin(), iterEnd = mSections.end();iter != iterEnd;++iter) {
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if ((*iter).mName == "numFrames") {
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frames.reserve(strtol10((*iter).mGlobalValue.c_str()));
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}
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else if ((*iter).mName == "frameRate") {
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fFrameRate = fast_atof ((*iter).mGlobalValue.c_str());
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}
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else if ((*iter).mName == "numCuts") {
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cuts.reserve(strtol10((*iter).mGlobalValue.c_str()));
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}
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else if ((*iter).mName == "cuts") {
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for (ElementList::const_iterator eit = (*iter).mElements.begin(), eitEnd = (*iter).mElements.end(); eit != eitEnd; ++eit){
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cuts.push_back(strtol10((*eit).szStart)+1);
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}
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}
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else if ((*iter).mName == "camera") {
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for (ElementList::const_iterator eit = (*iter).mElements.begin(), eitEnd = (*iter).mElements.end(); eit != eitEnd; ++eit){
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const char* sz = (*eit).szStart;
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frames.push_back(CameraAnimFrameDesc());
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CameraAnimFrameDesc& cur = frames.back();
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AI_MD5_READ_TRIPLE(cur.vPositionXYZ);
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AI_MD5_READ_TRIPLE(cur.vRotationQuat);
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AI_MD5_SKIP_SPACES();
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cur.fFOV = fast_atof(sz);
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}
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}
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}
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DefaultLogger::get()->debug("MD5CameraParser end");
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}
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