- Bugfix: XFileParser handles vertex colors correctly now. Fixes exception in sheep.x import

- Added support for separate normal map filename tag in XFile material list
- shortened texture type determination in XFile loader while I was there
- Bugfix: ValidateDataStructure wrongly flagged animations with zero duration as error

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@76 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
ulfjorensen
2008-08-02 13:20:41 +00:00
parent 63596e22c5
commit b17a5e3b69
5 changed files with 80 additions and 127 deletions

View File

@@ -580,12 +580,15 @@ void XFileImporter::ConvertMaterials( aiScene* pScene, const std::vector<XFile::
// texture, if there is one
if (1 == oldMat.mTextures.size())
{
if (oldMat.mTextures[0].length())
const XFile::TexEntry& otex = oldMat.mTextures.back();
if (otex.mName.length())
{
// if there is only one texture assume it contains the diffuse color
aiString tex;
tex.Set( oldMat.mTextures[0]);
mat->AddProperty( &tex, AI_MATKEY_TEXTURE_DIFFUSE(0));
aiString tex( otex.mName);
if( otex.mIsNormalMap)
mat->AddProperty( &tex, AI_MATKEY_TEXTURE_NORMALS(0));
else
mat->AddProperty( &tex, AI_MATKEY_TEXTURE_DIFFUSE(0));
}
}
else
@@ -595,7 +598,8 @@ void XFileImporter::ConvertMaterials( aiScene* pScene, const std::vector<XFile::
unsigned int iHM = 0,iNM = 0,iDM = 0,iSM = 0,iAM = 0,iEM = 0;
for( unsigned int b = 0; b < oldMat.mTextures.size(); b++)
{
std::string sz = oldMat.mTextures[b];
const XFile::TexEntry& otex = oldMat.mTextures[b];
std::string sz = otex.mName;
if (!sz.length())continue;
char key[256];
@@ -616,151 +620,67 @@ void XFileImporter::ConvertMaterials( aiScene* pScene, const std::vector<XFile::
sz[sExt] = '\0';
}
// convert to lower case for easier comparision
for( unsigned int c = 0; c < sz.length(); c++)
if( isalpha( sz[c]))
sz[c] = tolower( sz[c]);
// bump map
std::string::size_type s2 = sz.find("bump",s);
if (std::string::npos == s2)
{
if (std::string::npos == (s2 = sz.find("BUMP",s)))
{
if (std::string::npos == (s2 = sz.find("Bump",s)))
{
if (std::string::npos == (s2 = sz.find("height",s)))
{
if (std::string::npos == (s2 = sz.find("HEIGHT",s)))
{
s2 = sz.find("Height",s);
}
}
}
}
}
if (std::string::npos != s2)
if (std::string::npos != sz.find("bump", s) || std::string::npos != sz.find("height", s))
{
#if _MSC_VER >= 1400
::sprintf_s(key,AI_MATKEY_TEXTURE_HEIGHT_ "[%i]",iHM++);
#else
::sprintf(key,AI_MATKEY_TEXTURE_HEIGHT_ "[%i]",iHM++);
#endif
}
else
} else
if (otex.mIsNormalMap || std::string::npos != sz.find( "normal", s) || std::string::npos != sz.find("nm", s))
{
// Normal map
std::string::size_type s2 = sz.find("normal",s);
if (std::string::npos == s2)
{
if (std::string::npos == (s2 = sz.find("NORMAL",s)))
{
if (std::string::npos == (s2 = sz.find("nm",s)))
{
if (std::string::npos == (s2 = sz.find("Normal",s)))
{
s2 = sz.find("NM",s);
}
}
}
}
if (std::string::npos != s2)
{
#if _MSC_VER >= 1400
::sprintf_s(key,AI_MATKEY_TEXTURE_NORMALS_ "[%i]",iNM++);
::sprintf_s(key,AI_MATKEY_TEXTURE_NORMALS_ "[%i]",iNM++);
#else
::sprintf(key,AI_MATKEY_TEXTURE_NORMALS_ "[%i]",iNM++);
::sprintf(key,AI_MATKEY_TEXTURE_NORMALS_ "[%i]",iNM++);
#endif
}
else
{
// specular color texture (not unique, too. Could
// also be the material's shininess)
std::string::size_type s2 = sz.find("spec",s);
if (std::string::npos == s2)
{
if (std::string::npos == (s2 = sz.find("Spec",s)))
{
if (std::string::npos == (sz.find("SPEC",s)))
{
if (std::string::npos == (s2 = sz.find("Glanz",s)))
{
s2 = sz.find("glanz",s);
}
}
}
}
if (std::string::npos != s2)
{
} else
if (std::string::npos != sz.find( "spec", s) || std::string::npos != sz.find( "glanz", s))
{
#if _MSC_VER >= 1400
::sprintf_s(key,AI_MATKEY_TEXTURE_SPECULAR_ "[%i]",iSM++);
::sprintf_s(key,AI_MATKEY_TEXTURE_SPECULAR_ "[%i]",iSM++);
#else
::sprintf(key,AI_MATKEY_TEXTURE_SPECULAR_ "[%i]",iSM++);
::sprintf(key,AI_MATKEY_TEXTURE_SPECULAR_ "[%i]",iSM++);
#endif
}
else
{
// ambient color texture
std::string::size_type s2 = sz.find("ambi",s);
if (std::string::npos == s2)
{
if (std::string::npos == (s2 = sz.find("AMBI",s)))
{
if (std::string::npos == (s2 = sz.find("env",s)))
{
s2 = sz.find("Ambi",s);
}
}
}
if (std::string::npos != s2)
{
} else
if (std::string::npos != sz.find( "ambi", s) || std::string::npos != sz.find( "env", s))
{
#if _MSC_VER >= 1400
::sprintf_s(key,AI_MATKEY_TEXTURE_AMBIENT_ "[%i]",iAM++);
::sprintf_s(key,AI_MATKEY_TEXTURE_AMBIENT_ "[%i]",iAM++);
#else
::sprintf(key,AI_MATKEY_TEXTURE_AMBIENT_ "[%i]",iAM++);
::sprintf(key,AI_MATKEY_TEXTURE_AMBIENT_ "[%i]",iAM++);
#endif
}
else
{
// emissive color texture
std::string::size_type s2 = sz.find("emissive",s);
if (std::string::npos == s2)
{
s2 = sz.find("EMISSIVE",s);
if (std::string::npos == s2)
{
// self illumination
if (std::string::npos == (s2 = sz.find("self",s)))
{
s2 = sz.find("Emissive",s);
}
}
}
if (std::string::npos != s2)
{
} else
if (std::string::npos != sz.find( "emissive", s) || std::string::npos != sz.find( "self", s))
{
#if _MSC_VER >= 1400
::sprintf_s(key,AI_MATKEY_TEXTURE_EMISSIVE_ "[%i]",iEM++);
::sprintf_s(key,AI_MATKEY_TEXTURE_EMISSIVE_ "[%i]",iEM++);
#else
::sprintf(key,AI_MATKEY_TEXTURE_EMISSIVE_ "[%i]",iEM++);
::sprintf(key,AI_MATKEY_TEXTURE_EMISSIVE_ "[%i]",iEM++);
#endif
}
else
{
// assume it is a diffuse texture
} else
{
// assume it is a diffuse texture
#if _MSC_VER >= 1400
::sprintf_s(key,AI_MATKEY_TEXTURE_DIFFUSE_ "[%i]",iDM++);
::sprintf_s(key,AI_MATKEY_TEXTURE_DIFFUSE_ "[%i]",iDM++);
#else
::sprintf(key,AI_MATKEY_TEXTURE_DIFFUSE_ "[%i]",iDM++);
::sprintf(key,AI_MATKEY_TEXTURE_DIFFUSE_ "[%i]",iDM++);
#endif
}
}
}
}
}
aiString tex;
tex.Set( oldMat.mTextures[b] );
// place texture filename property under the corresponding name
aiString tex( oldMat.mTextures[b].mName);
mat->AddProperty( &tex, key);
}
}
pScene->mMaterials[pScene->mNumMaterials] = mat;
mImportedMats[oldMat.mName] = pScene->mNumMaterials;
pScene->mNumMaterials++;