- Bugfix: XFileParser handles vertex colors correctly now. Fixes exception in sheep.x import
- Added support for separate normal map filename tag in XFile material list - shortened texture type determination in XFile loader while I was there - Bugfix: ValidateDataStructure wrongly flagged animations with zero duration as error git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@76 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -466,9 +466,9 @@ void XFileParser::ParseDataObjectMeshVertexColors( Mesh* pMesh)
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ThrowException( "Vertex color index out of bounds");
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colors[index] = ReadRGBA();
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CheckForSeparator();
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}
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CheckForSemicolon();
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CheckForClosingBrace();
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}
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@@ -569,7 +569,14 @@ void XFileParser::ParseDataObjectMaterial( Material* pMaterial)
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// some exporters write "TextureFileName" instead.
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std::string texname;
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ParseDataObjectTextureFilename( texname);
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pMaterial->mTextures.push_back( texname);
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pMaterial->mTextures.push_back( TexEntry( texname));
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} else
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if( objectName == "NormalmapFilename" || objectName == "NormalmapFileName")
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{
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// one exporter writes out the normal map in a separate filename tag
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std::string texname;
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ParseDataObjectTextureFilename( texname);
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pMaterial->mTextures.push_back( TexEntry( texname, true));
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} else
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{
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DefaultLogger::get()->warn("Unknown data object in material in x file");
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@@ -755,6 +762,10 @@ void XFileParser::ParseDataObjectTextureFilename( std::string& pName)
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{
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DefaultLogger::get()->warn("Length of texture file name is zero. Skipping this texture.");
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}
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// some exporters write double backslash paths out. We simply replace them if we find them
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while( pName.find( "\\\\") != std::string::npos)
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pName.replace( pName.find( "\\\\"), 2, "\\");
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}
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// ------------------------------------------------------------------------------------------------
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