Merge branch 'master' into gltf2_sparseAccessor_export
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@@ -1,4 +1,4 @@
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/*
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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@@ -115,7 +115,14 @@ glTF2Exporter::glTF2Exporter(const char* filename, IOSystem* pIOSystem, const ai
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ExportScene();
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ExportAnimations();
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// export extras
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if(mProperties->HasPropertyCallback("extras"))
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{
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std::function<void*(void*)> ExportExtras = mProperties->GetPropertyCallback("extras");
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mAsset->extras = (rapidjson::Value*)ExportExtras(0);
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}
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AssetWriter writer(*mAsset);
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if (isBinary) {
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