STL bugfix. LWO2 next WIP version, deactivated for the moment (as I'm away for a week. LWOB (LightWave 1-4) remains activated).
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@113 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
@@ -126,13 +126,11 @@ void LWOImporter::InternReadFile( const std::string& pFile,
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mFileBuffer = &mBuffer[0] + 12;
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fileSize -= 12;
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// create temporary storage on the stack but store points to
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// it in the class instance. Therefoe everything will be destructed
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// properly if an exception is thrown.
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PointList _mTempPoints;
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mTempPoints = &_mTempPoints;
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FaceList _mFaces;
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mFaces = &_mFaces;
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// create temporary storage on the stack but store pointers to it in the class
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// instance. Therefore everything will be destructed properly if an exception
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// is thrown and we needn't take care of that.
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LayerList _mLayers;
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mLayers = &_mLayers;
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TagList _mTags;
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mTags = &_mTags;
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TagMappingTable _mMapping;
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@@ -140,6 +138,11 @@ void LWOImporter::InternReadFile( const std::string& pFile,
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SurfaceList _mSurfaces;
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mSurfaces = &_mSurfaces;
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// allocate a default layer
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mLayers->push_back(Layer());
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mCurLayer = &mLayers->back();
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mCurLayer->mName = "<LWODefault>";
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// old lightwave file format (prior to v6)
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if (AI_LWO_FOURCC_LWOB == fileType)
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{
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@@ -150,6 +153,7 @@ void LWOImporter::InternReadFile( const std::string& pFile,
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// new lightwave format
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else if (AI_LWO_FOURCC_LWO2 == fileType)
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{
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throw new ImportErrorException("LWO2 is under development and currently disabled.");
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mIsLWO2 = true;
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this->LoadLWO2File();
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}
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@@ -166,100 +170,210 @@ void LWOImporter::InternReadFile( const std::string& pFile,
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}
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ResolveTags();
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// now sort all faces by the surfaces assigned to them
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typedef std::vector<unsigned int> SortedRep;
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std::vector<SortedRep> pSorted(mSurfaces->size()+1);
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// now process all layers and build meshes and nodes
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std::vector<aiMesh*> apcMeshes;
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std::vector<aiNode*> apcNodes;
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apcNodes.reserve(mLayers->size());
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apcMeshes.reserve(mLayers->size()*std::min((mSurfaces->size()/2u), 1u));
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unsigned int i = 0;
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unsigned int iDefaultSurface = 0xffffffff;
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for (FaceList::iterator it = mFaces->begin(), end = mFaces->end();
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it != end;++it,++i)
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// the RemoveRedundantMaterials step will clean this up later
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pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials = mSurfaces->size()];
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for (unsigned int mat = 0; mat < pScene->mNumMaterials;++mat)
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{
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unsigned int idx = (*it).surfaceIndex;
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if (idx >= mTags->size())
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{
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DefaultLogger::get()->warn("LWO: Invalid face surface index");
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idx = mTags->size()-1;
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}
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if(0xffffffff == (idx = _mMapping[idx]))
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{
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if (0xffffffff == iDefaultSurface)
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{
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iDefaultSurface = mSurfaces->size();
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mSurfaces->push_back(LWO::Surface());
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LWO::Surface& surf = mSurfaces->back();
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surf.mColor.r = surf.mColor.g = surf.mColor.b = 0.6f;
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}
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idx = iDefaultSurface;
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}
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pSorted[idx].push_back(i);
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}
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if (0xffffffff == iDefaultSurface)pSorted.erase(pSorted.end()-1);
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// now generate output meshes
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for (unsigned int p = 0; p < mSurfaces->size();++p)
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if (!pSorted[p].empty())pScene->mNumMeshes++;
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if (!(pScene->mNumMaterials = pScene->mNumMeshes))
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throw new ImportErrorException("LWO: There are no meshes");
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pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
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pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
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for (unsigned int p = 0,i = 0;i < mSurfaces->size();++i)
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{
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SortedRep& sorted = pSorted[i];
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if (sorted.empty())continue;
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// generate the mesh
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aiMesh* mesh = pScene->mMeshes[p] = new aiMesh();
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mesh->mNumFaces = sorted.size();
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if ((*mSurfaces)[i].mMaximumSmoothAngle)
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mesh->mMaxSmoothingAngle = AI_DEG_TO_RAD((*mSurfaces)[i].mMaximumSmoothAngle);
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for (SortedRep::const_iterator it = sorted.begin(), end = sorted.end();
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it != end;++it)
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{
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mesh->mNumVertices += _mFaces[*it].mNumIndices;
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}
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aiVector3D* pv = mesh->mVertices = new aiVector3D[mesh->mNumVertices];
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aiFace* pf = mesh->mFaces = new aiFace[mesh->mNumFaces];
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mesh->mMaterialIndex = p;
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// now convert all faces
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unsigned int vert = 0;
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for (SortedRep::const_iterator it = sorted.begin(), end = sorted.end();
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it != end;++it)
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{
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LWO::Face& face = _mFaces[*it];
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// copy all vertices
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for (unsigned int q = 0; q < face.mNumIndices;++q)
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{
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*pv++ = _mTempPoints[face.mIndices[q]];
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face.mIndices[q] = vert++;
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}
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pf->mIndices = face.mIndices;
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pf->mNumIndices = face.mNumIndices;
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face.mIndices = NULL; // make sure it won't be deleted
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pf++;
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}
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// generate the corresponding material
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MaterialHelper* pcMat = new MaterialHelper();
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pScene->mMaterials[p] = pcMat;
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ConvertMaterial((*mSurfaces)[i],pcMat);
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++p;
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pScene->mMaterials[mat] = pcMat;
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ConvertMaterial((*mSurfaces)[mat],pcMat);
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}
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// create a dummy nodegraph - the root node renders everything
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aiNode* p = pScene->mRootNode = new aiNode();
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p->mNumMeshes = pScene->mNumMeshes;
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p->mMeshes = new unsigned int[pScene->mNumMeshes];
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p->mName.Set("<LWORoot>");
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for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
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p->mMeshes[i] = i;
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unsigned int iDefaultSurface = 0xffffffff; // index of the default surface
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for (LayerList::const_iterator lit = mLayers->begin(), lend = mLayers->end();
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lit != lend;++lit)
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{
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const LWO::Layer& layer = *lit;
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// I don't know whether there could be dummy layers, but it would be possible
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const unsigned int meshStart = apcMeshes.size();
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if (!layer.mFaces.empty() && !layer.mTempPoints.empty())
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{
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// now sort all faces by the surfaces assigned to them
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typedef std::vector<unsigned int> SortedRep;
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std::vector<SortedRep> pSorted(mSurfaces->size()+1);
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unsigned int i = 0;
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for (FaceList::const_iterator it = layer.mFaces.begin(), end = layer.mFaces.end();
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it != end;++it,++i)
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{
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unsigned int idx = (*it).surfaceIndex;
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if (idx >= mTags->size())
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{
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DefaultLogger::get()->warn("LWO: Invalid face surface index");
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idx = mTags->size()-1;
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}
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if(0xffffffff == (idx = _mMapping[idx]))
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{
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if (0xffffffff == iDefaultSurface)
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{
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iDefaultSurface = mSurfaces->size();
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mSurfaces->push_back(LWO::Surface());
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LWO::Surface& surf = mSurfaces->back();
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surf.mColor.r = surf.mColor.g = surf.mColor.b = 0.6f;
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}
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idx = iDefaultSurface;
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}
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pSorted[idx].push_back(i);
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}
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if (0xffffffff == iDefaultSurface)pSorted.erase(pSorted.end()-1);
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// now generate output meshes
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for (unsigned int p = 0; p < mSurfaces->size();++p)
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if (!pSorted[p].empty())pScene->mNumMeshes++;
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if (!pScene->mNumMeshes)
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throw new ImportErrorException("LWO: There are no meshes");
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pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
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for (unsigned int p = 0,i = 0;i < mSurfaces->size();++i)
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{
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SortedRep& sorted = pSorted[i];
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if (sorted.empty())continue;
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// generate the mesh
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aiMesh* mesh = new aiMesh();
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apcMeshes.push_back(mesh);
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mesh->mNumFaces = sorted.size();
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for (SortedRep::const_iterator it = sorted.begin(), end = sorted.end();
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it != end;++it)
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{
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mesh->mNumVertices += layer.mFaces[*it].mNumIndices;
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}
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aiVector3D* pv = mesh->mVertices = new aiVector3D[mesh->mNumVertices];
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aiFace* pf = mesh->mFaces = new aiFace[mesh->mNumFaces];
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mesh->mMaterialIndex = i;
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// now convert all faces
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unsigned int vert = 0;
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for (SortedRep::const_iterator it = sorted.begin(), end = sorted.end();
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it != end;++it)
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{
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const LWO::Face& face = layer.mFaces[*it];
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// copy all vertices
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for (unsigned int q = 0; q < face.mNumIndices;++q)
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{
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*pv++ = layer.mTempPoints[face.mIndices[q]];
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face.mIndices[q] = vert++;
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}
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pf->mIndices = face.mIndices;
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pf->mNumIndices = face.mNumIndices;
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const_cast<unsigned int*>(face.mIndices) = NULL; // make sure it won't be deleted
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pf++;
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}
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++p;
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}
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}
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// generate nodes to render the mesh. Store the parent index
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// in the mParent member of the nodes
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aiNode* pcNode = new aiNode();
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apcNodes.push_back(pcNode);
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pcNode->mName.Set(layer.mName);
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pcNode->mParent = reinterpret_cast<aiNode*>(layer.mParent);
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pcNode->mNumMeshes = apcMeshes.size() - meshStart;
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pcNode->mMeshes = new unsigned int[pcNode->mNumMeshes];
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for (unsigned int p = 0; p < pcNode->mNumMeshes;++p)
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pcNode->mMeshes[p] = p + meshStart;
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}
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// generate the final node graph
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GenerateNodeGraph(apcNodes);
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// copy the meshes to the output structure
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if (apcMeshes.size()) // shouldn't occur, just to be sure we don't crash
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{
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pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes = apcMeshes.size() ];
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::memcpy(pScene->mMeshes,&apcMeshes[0],pScene->mNumMeshes*sizeof(void*));
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}
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}
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// ------------------------------------------------------------------------------------------------
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void LWOImporter::GenerateNodeGraph(std::vector<aiNode*>& apcNodes)
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{
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// now generate the final nodegraph
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uint16_t curIndex = 0;
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while (curIndex < (uint16_t)apcNodes.size())
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{
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aiNode* node;
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uint16_t iCurParent = curIndex-1;
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node = curIndex ? apcNodes[iCurParent] : new aiNode("<dummy_root>");
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unsigned int numChilds = 0;
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for (unsigned int i = 0; i < apcNodes.size();++i)
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{
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if (i == iCurParent)continue;
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if ( reinterpret_cast<uint16_t>(apcNodes[i]->mParent) == iCurParent)++numChilds;
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}
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if (numChilds)
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{
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if (!pScene->mRootNode)
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{
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pScene->mRootNode = node;
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}
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node->mChildren = new aiNode* [ node->mNumChildren = numChilds ];
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for (unsigned int i = 0, p = 0; i < apcNodes.size();++i)
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{
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if (i == iCurParent)continue;
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uint16_t parent = reinterpret_cast<uint16_t>(apcNodes[i]->mParent);
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if (parent == iCurParent)
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{
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node->mChildren[p++] = apcNodes[i];
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apcNodes[i]->mParent = node;
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apcNodes[i] = NULL;
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}
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}
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}
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else if (!curIndex)delete node;
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++curIndex;
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}
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// remove a single root node
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// TODO: implement directly in the above loop, no need to deallocate here
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if (1 == pScene->mRootNode->mNumChildren)
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{
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aiNode* pc = pScene->mRootNode->mChildren[0];
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pc->mParent = pScene->mRootNode->mChildren[0] = NULL;
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delete pScene->mRootNode;
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pScene->mRootNode = pc;
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}
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// add unreferenced nodes to a dummy root
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unsigned int m = 0;
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for (std::vector<aiNode*>::iterator it = apcNodes.begin(), end = apcNodes.end();
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it != end;++it)
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{
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aiNode* p = *it;
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if (p)++m;
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}
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if (m)
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{
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aiNode* pc = new aiNode();
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pc->mName.Set("<dummy_root>");
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aiNode** cc = pc->mChildren = new aiNode*[ pc->mNumChildren = m+1 ];
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for (std::vector<aiNode*>::iterator it = apcNodes.begin(), end = apcNodes.end();
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it != end;++it)
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{
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aiNode* p = *it;
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if (p)*cc++ = p;
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}
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if (pScene->mRootNode)
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{
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*cc = pScene->mRootNode;
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pScene->mRootNode->mParent = pc;
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}
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else --pc->mNumChildren;
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pScene->mRootNode = pc;
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}
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if (!pScene->mRootNode)throw new ImportErrorException("LWO: Unable to build a valid node graph");
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}
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// ------------------------------------------------------------------------------------------------
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@@ -282,7 +396,7 @@ void LWOImporter::CountVertsAndFaces(unsigned int& verts, unsigned int& faces,
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}
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// ------------------------------------------------------------------------------------------------
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void LWOImporter::CopyFaceIndices(LWOImporter::FaceList::iterator& it,
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void LWOImporter::CopyFaceIndices(FaceList::iterator& it,
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LE_NCONST uint16_t*& cursor,
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const uint16_t* const end,
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unsigned int max)
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@@ -296,11 +410,11 @@ void LWOImporter::CopyFaceIndices(LWOImporter::FaceList::iterator& it,
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face.mIndices = new unsigned int[face.mNumIndices];
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for (unsigned int i = 0; i < face.mNumIndices;++i)
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{
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face.mIndices[i] = *cursor++;
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if (face.mIndices[i] >= mTempPoints->size())
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unsigned int & mi = face.mIndices[i] = *cursor++;
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if (mi > mCurLayer->mTempPoints.size())
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{
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face.mIndices[i] = mTempPoints->size()-1;
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DefaultLogger::get()->warn("LWO: Face index is out of range");
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DefaultLogger::get()->warn("LWO: face index is out of range");
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mi = mCurLayer->mTempPoints.size()-1;
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}
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}
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}
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@@ -384,14 +498,53 @@ void LWOImporter::LoadLWOTags(unsigned int size)
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}
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}
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// ------------------------------------------------------------------------------------------------
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void LWOImporter::LoadLWOPoints(unsigned int length)
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{
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mCurLayer->mTempPoints.resize( length / 12 );
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// perform endianess conversions
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#ifndef AI_BUILD_BIG_ENDIAN
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for (unsigned int i = 0; i < length>>2;++i)
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ByteSwap::Swap4( mFileBuffer + (i << 2));
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#endif
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::memcpy(&mCurLayer->mTempPoints[0],mFileBuffer,length);
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}
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// ------------------------------------------------------------------------------------------------
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void LWOImporter::LoadLWOPolygons(unsigned int length)
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{
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// first find out how many faces and vertices we'll finally need
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LE_NCONST uint16_t* const end = (LE_NCONST uint16_t*)(mFileBuffer+length);
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LE_NCONST uint16_t* cursor = (LE_NCONST uint16_t*)mFileBuffer;
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// perform endianess conversions
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#ifndef AI_BUILD_BIG_ENDIAN
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while (cursor < end)ByteSwap::Swap2(cursor++);
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cursor = (LE_NCONST uint16_t*)mFileBuffer;
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#endif
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unsigned int iNumFaces = 0,iNumVertices = 0;
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CountVertsAndFaces(iNumVertices,iNumFaces,cursor,end);
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// allocate the output array and copy face indices
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if (iNumFaces)
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{
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cursor = (LE_NCONST uint16_t*)mFileBuffer;
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// this->mTempPoints->resize(iNumVertices);
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mCurLayer->mFaces.resize(iNumFaces);
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FaceList::iterator it = mCurLayer->mFaces.begin();
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CopyFaceIndices(it,cursor,end);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void LWOImporter::LoadLWOBFile()
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{
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LE_NCONST uint8_t* const end = mFileBuffer + fileSize;
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while (true)
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{
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if (mFileBuffer + sizeof(IFF::ChunkHeader) > end)
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break;
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if (mFileBuffer + sizeof(IFF::ChunkHeader) > end)break;
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LE_NCONST IFF::ChunkHeader* const head = (LE_NCONST IFF::ChunkHeader*)mFileBuffer;
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AI_LSWAP4(head->length);
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AI_LSWAP4(head->type);
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@@ -408,51 +561,34 @@ void LWOImporter::LoadLWOBFile()
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// vertex list
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case AI_LWO_PNTS:
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{
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mTempPoints->resize( head->length / 12 );
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#ifndef AI_BUILD_BIG_ENDIAN
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for (unsigned int i = 0; i < head->length>>2;++i)
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ByteSwap::Swap4( mFileBuffer + (i << 2));
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#endif
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::memcpy(&(*mTempPoints)[0],mFileBuffer,head->length);
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if (!mCurLayer->mTempPoints.empty())
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DefaultLogger::get()->warn("LWO: PNTS chunk encountered twice");
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else LoadLWOPoints(head->length);
|
||||
break;
|
||||
}
|
||||
// face list
|
||||
case AI_LWO_POLS:
|
||||
{
|
||||
// first find out how many faces and vertices we'll finally need
|
||||
LE_NCONST uint16_t* const end = (LE_NCONST uint16_t*)next;
|
||||
LE_NCONST uint16_t* cursor = (LE_NCONST uint16_t*)mFileBuffer;
|
||||
|
||||
#ifndef AI_BUILD_BIG_ENDIAN
|
||||
while (cursor < end)ByteSwap::Swap2(cursor++);
|
||||
cursor = (LE_NCONST uint16_t*)mFileBuffer;
|
||||
#endif
|
||||
|
||||
unsigned int iNumFaces = 0,iNumVertices = 0;
|
||||
CountVertsAndFaces(iNumVertices,iNumFaces,cursor,end);
|
||||
|
||||
// allocate the output array and copy face indices
|
||||
if (iNumFaces)
|
||||
{
|
||||
cursor = (LE_NCONST uint16_t*)mFileBuffer;
|
||||
this->mTempPoints->resize(iNumVertices);
|
||||
this->mFaces->resize(iNumFaces);
|
||||
FaceList::iterator it = this->mFaces->begin();
|
||||
CopyFaceIndices(it,cursor,end);
|
||||
}
|
||||
if (!mCurLayer->mFaces.empty())
|
||||
DefaultLogger::get()->warn("LWO: POLS chunk encountered twice");
|
||||
else LoadLWOPolygons(head->length);
|
||||
break;
|
||||
}
|
||||
// list of tags
|
||||
case AI_LWO_SRFS:
|
||||
{
|
||||
LoadLWOTags(head->length);
|
||||
if (!mTags->empty())
|
||||
DefaultLogger::get()->warn("LWO: SRFS chunk encountered twice");
|
||||
else LoadLWOTags(head->length);
|
||||
break;
|
||||
}
|
||||
|
||||
// surface chunk
|
||||
case AI_LWO_SURF:
|
||||
{
|
||||
LoadLWOBSurface(head->length);
|
||||
if (!mSurfaces->empty())
|
||||
DefaultLogger::get()->warn("LWO: SURF chunk encountered twice");
|
||||
else LoadLWOBSurface(head->length);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -462,4 +598,86 @@ void LWOImporter::LoadLWOBFile()
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void LWOImporter::LoadLWO2File()
|
||||
{
|
||||
LE_NCONST uint8_t* const end = mFileBuffer + fileSize;
|
||||
while (true)
|
||||
{
|
||||
if (mFileBuffer + sizeof(IFF::ChunkHeader) > end)break;
|
||||
LE_NCONST IFF::ChunkHeader* const head = (LE_NCONST IFF::ChunkHeader*)mFileBuffer;
|
||||
AI_LSWAP4(head->length);
|
||||
AI_LSWAP4(head->type);
|
||||
mFileBuffer += sizeof(IFF::ChunkHeader);
|
||||
if (mFileBuffer + head->length > end)
|
||||
{
|
||||
throw new ImportErrorException("LWOB: Invalid file, the size attribute of "
|
||||
"a chunk points behind the end of the file");
|
||||
break;
|
||||
}
|
||||
LE_NCONST uint8_t* const next = mFileBuffer+head->length;
|
||||
unsigned int iUnnamed = 0;
|
||||
switch (head->type)
|
||||
{
|
||||
// new layer
|
||||
case AI_LWO_LAYR:
|
||||
{
|
||||
// add a new layer to the list ....
|
||||
mLayers->push_back ( LWO::Layer() );
|
||||
LWO::Layer& layer = mLayers->back();
|
||||
mCurLayer = &layer;
|
||||
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,LAYR,16);
|
||||
|
||||
// and parse its properties
|
||||
mFileBuffer += 16;
|
||||
ParseString(layer.mName,head->length-16);
|
||||
|
||||
// if the name is empty, generate a default name
|
||||
if (layer.mName.empty())
|
||||
{
|
||||
char buffer[128]; // should be sufficiently large
|
||||
::sprintf(buffer,"Layer_%i", iUnnamed++);
|
||||
layer.mName = buffer;
|
||||
}
|
||||
|
||||
if (mFileBuffer + 2 <= next)
|
||||
layer.mParent = *((uint16_t*)mFileBuffer);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
// vertex list
|
||||
case AI_LWO_PNTS:
|
||||
{
|
||||
if (!mCurLayer->mTempPoints.empty())
|
||||
DefaultLogger::get()->warn("LWO: PNTS chunk encountered twice");
|
||||
else LoadLWOPoints(head->length);
|
||||
break;
|
||||
}
|
||||
// face list
|
||||
case AI_LWO_POLS:
|
||||
{
|
||||
if (!mCurLayer->mFaces.empty())
|
||||
DefaultLogger::get()->warn("LWO: POLS chunk encountered twice");
|
||||
else LoadLWOPolygons(head->length);
|
||||
break;
|
||||
}
|
||||
// list of tags
|
||||
case AI_LWO_SRFS:
|
||||
{
|
||||
if (!mTags->empty())
|
||||
DefaultLogger::get()->warn("LWO: SRFS chunk encountered twice");
|
||||
else LoadLWOTags(head->length);
|
||||
break;
|
||||
}
|
||||
|
||||
// surface chunk
|
||||
case AI_LWO_SURF:
|
||||
{
|
||||
if (!mSurfaces->empty())
|
||||
DefaultLogger::get()->warn("LWO: SURF chunk encountered twice");
|
||||
else LoadLWOBSurface(head->length);
|
||||
break;
|
||||
}
|
||||
}
|
||||
mFileBuffer = next;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user