update: some micro improvements, replace post-increment operator with pre-increment operator.
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
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@@ -115,9 +115,9 @@ bool CalcTangentsProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
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// we assume that the mesh is still in the verbose vertex format where each face has its own set
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// of vertices and no vertices are shared between faces. Sadly I don't know any quick test to
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// assert() it here.
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//assert( must be verbose, dammit);
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// assert( must be verbose, dammit);
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if (pMesh->mTangents) // thisimplies that mBitangents is also there
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if (pMesh->mTangents) // this implies that mBitangents is also there
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return false;
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// If the mesh consists of lines and/or points but not of
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