update: some micro improvements, replace post-increment operator with pre-increment operator.

Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
This commit is contained in:
Kim Kulling
2014-07-03 20:33:52 +02:00
parent 0856ff9659
commit b3b732c12b
5 changed files with 34 additions and 24 deletions

View File

@@ -75,6 +75,7 @@ void ExportSceneObj(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene
} // end of namespace Assimp
static const std::string MaterialExt = ".mtl";
// ------------------------------------------------------------------------------------------------
ObjExporter :: ObjExporter(const char* _filename, const aiScene* pScene)
@@ -107,7 +108,7 @@ std::string ObjExporter :: GetMaterialLibName()
// ------------------------------------------------------------------------------------------------
std::string ObjExporter :: GetMaterialLibFileName()
{
return filename + ".mtl";
return filename + MaterialExt;
}
// ------------------------------------------------------------------------------------------------
@@ -132,7 +133,7 @@ std::string ObjExporter :: GetMaterialName(unsigned int index)
}
// ------------------------------------------------------------------------------------------------
void ObjExporter :: WriteMaterialFile()
void ObjExporter::WriteMaterialFile()
{
WriteHeader(mOutputMat);
@@ -281,7 +282,7 @@ void ObjExporter::vecIndexMap::getVectors( std::vector<aiVector3D>& vecs )
}
// ------------------------------------------------------------------------------------------------
void ObjExporter :: AddMesh(const aiString& name, const aiMesh* m, const aiMatrix4x4& mat)
void ObjExporter::AddMesh(const aiString& name, const aiMesh* m, const aiMatrix4x4& mat)
{
meshes.push_back(MeshInstance());
MeshInstance& mesh = meshes.back();
@@ -332,7 +333,7 @@ void ObjExporter :: AddMesh(const aiString& name, const aiMesh* m, const aiMatri
}
// ------------------------------------------------------------------------------------------------
void ObjExporter :: AddNode(const aiNode* nd, const aiMatrix4x4& mParent)
void ObjExporter::AddNode(const aiNode* nd, const aiMatrix4x4& mParent)
{
const aiMatrix4x4& mAbs = mParent * nd->mTransformation;
@@ -345,5 +346,7 @@ void ObjExporter :: AddNode(const aiNode* nd, const aiMatrix4x4& mParent)
}
}
#endif
#endif
// ------------------------------------------------------------------------------------------------
#endif // ASSIMP_BUILD_NO_OBJ_EXPORTER
#endif // ASSIMP_BUILD_NO_EXPORT