Remove default destructor definitions from cpp files (#5528)
This commit is contained in:
@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
@@ -50,16 +48,13 @@ the 3ds loader handling smooth groups correctly */
|
||||
using namespace Assimp;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
SGSpatialSort::SGSpatialSort()
|
||||
{
|
||||
SGSpatialSort::SGSpatialSort() {
|
||||
// define the reference plane. We choose some arbitrary vector away from all basic axes
|
||||
// in the hope that no model spreads all its vertices along this plane.
|
||||
mPlaneNormal.Set( 0.8523f, 0.34321f, 0.5736f);
|
||||
mPlaneNormal.Normalize();
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor
|
||||
SGSpatialSort::~SGSpatialSort() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SGSpatialSort::Add(const aiVector3D& vPosition, unsigned int index,
|
||||
unsigned int smoothingGroup)
|
||||
|
||||
Reference in New Issue
Block a user