Finished loading of MD2, MD3, MDL2, MDL3, MDL4, MDL5, MDL7, MDL. First WIP version of the SMD loader. Additionals checks added to the validation step.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@60 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
@@ -80,34 +80,33 @@ namespace MD2
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// ---------------------------------------------------------------------------
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/** \brief Data structure for the MD2 main header
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*/
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// ---------------------------------------------------------------------------
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struct Header
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{
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int32_t magic;
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int32_t version;
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int32_t skinWidth;
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int32_t skinHeight;
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int32_t frameSize;
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int32_t numSkins;
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int32_t numVertices;
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int32_t numTexCoords;
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int32_t numTriangles;
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int32_t numGlCommands;
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int32_t numFrames;
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int32_t offsetSkins;
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int32_t offsetTexCoords;
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int32_t offsetTriangles;
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int32_t offsetFrames;
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int32_t offsetGlCommands;
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int32_t offsetEnd;
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uint32_t magic;
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uint32_t version;
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uint32_t skinWidth;
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uint32_t skinHeight;
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uint32_t frameSize;
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uint32_t numSkins;
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uint32_t numVertices;
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uint32_t numTexCoords;
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uint32_t numTriangles;
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uint32_t numGlCommands;
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uint32_t numFrames;
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uint32_t offsetSkins;
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uint32_t offsetTexCoords;
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uint32_t offsetTriangles;
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uint32_t offsetFrames;
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uint32_t offsetGlCommands;
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uint32_t offsetEnd;
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} PACK_STRUCT;
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a MD2 OpenGl draw command
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*/
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// ---------------------------------------------------------------------------
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struct GLCommand
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{
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float s, t;
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@@ -117,7 +116,6 @@ struct GLCommand
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a MD2 triangle
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*/
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// ---------------------------------------------------------------------------
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struct Triangle
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{
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uint16_t vertexIndices[3];
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@@ -127,7 +125,6 @@ struct Triangle
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a MD2 vertex
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*/
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// ---------------------------------------------------------------------------
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struct Vertex
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{
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uint8_t vertex[3];
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@@ -137,7 +134,6 @@ struct Vertex
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a MD2 frame
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*/
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// ---------------------------------------------------------------------------
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struct Frame
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{
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float scale[3];
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@@ -149,7 +145,6 @@ struct Frame
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a MD2 texture coordinate
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*/
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// ---------------------------------------------------------------------------
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struct TexCoord
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{
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int16_t s;
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@@ -159,7 +154,6 @@ struct TexCoord
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a MD2 skin
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*/
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// ---------------------------------------------------------------------------
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struct Skin
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{
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char name[AI_MD2_MAXQPATH]; /* texture file name */
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@@ -171,6 +165,14 @@ struct Skin
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#endif
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#undef PACK_STRUCT
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// ---------------------------------------------------------------------------
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//! Lookup a normal vector from Quake's normal lookup table
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//! \param index Input index (0-161)
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//! \param vOut Receives the output normal
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void LookupNormalIndex(uint8_t index,aiVector3D& vOut);
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};
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};
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