From b4b303ab5592bb5f17ac49fed9a75afe57a7410b Mon Sep 17 00:00:00 2001 From: Kim Kulling Date: Sat, 12 Mar 2016 13:22:09 +0100 Subject: [PATCH] OpenGEX: fix alloc for texture coordinates. --- code/OpenGEXImporter.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/OpenGEXImporter.cpp b/code/OpenGEXImporter.cpp index 0a6d510fc..05273d539 100644 --- a/code/OpenGEXImporter.cpp +++ b/code/OpenGEXImporter.cpp @@ -706,7 +706,7 @@ void OpenGEXImporter::handleIndexArrayNode( ODDLParser::DDLNode *node, aiScene * m_currentMesh->mVertices = new aiVector3D[ m_currentMesh->mNumVertices ]; m_currentMesh->mNormals = new aiVector3D[ m_currentMesh->mNumVertices ]; m_currentMesh->mNumUVComponents[ 0 ] = numItems * 3; - m_currentMesh->mTextureCoords[ 0 ] = new aiVector3D[ m_currentMesh->mNumUVComponents[ 0 ] ]; + m_currentMesh->mTextureCoords[ 0 ] = new aiVector3D[ m_currentMesh->mNumVertices ]; unsigned int index( 0 ); for( size_t i = 0; i < m_currentMesh->mNumFaces; i++ ) {