- collada: avoid unsafe float comparison against a magic number.
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@@ -325,11 +325,11 @@ void ColladaLoader::BuildLightsForNode( const ColladaParser& pParser, const Coll
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out->mAngleInnerCone = AI_DEG_TO_RAD( srcLight->mFalloffAngle );
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// ... some extension magic. O
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if (srcLight->mOuterAngle == 10e10f)
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// ... some extension magic.
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if (srcLight->mOuterAngle >= ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET*(1-1e-6f))
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{
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// ... some deprecation magic.
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if (srcLight->mPenumbraAngle == 10e10f)
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if (srcLight->mPenumbraAngle >= ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET*(1-1e-6f))
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{
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// Need to rely on falloff_exponent. I don't know how to interpret it, so I need to guess ....
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// epsilon chosen to be 0.1
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