Fix spelling

This commit is contained in:
Andy Maloney
2017-04-11 16:33:13 -04:00
parent cfe4ee0202
commit b64882f4c7
5 changed files with 7 additions and 7 deletions

View File

@@ -715,7 +715,7 @@ void CGLView::SetScene(const aiScene *pScene, const QString& pScenePath)
mHelper_Mesh_Quantity = mScene->mNumMeshes;
mHelper_Mesh = new SHelper_Mesh*[mScene->mNumMeshes];
// Walk thru the meshes and extract needed data and, also calculate BBox.
// Walk through the meshes and extract needed data and, also calculate BBox.
for(size_t idx_mesh = 0; idx_mesh < mScene->mNumMeshes; idx_mesh++)
{
aiMesh& mesh_cur = *mScene->mMeshes[idx_mesh];
@@ -793,7 +793,7 @@ void CGLView::SetScene(const aiScene *pScene, const QString& pScenePath)
//
// Scene BBox
//
// For calculating right BBox we must walk thru all nodes and apply transformation to meshes BBoxes
// For calculating right BBox we must walk through all nodes and apply transformation to meshes BBoxes
if(mHelper_Mesh_Quantity > 0)
{
bool first_assign = true;

View File

@@ -178,7 +178,7 @@ namespace AssimpView
// Convert a height map to a normal map if necessary
//
// The function tries to detect the type of a texture automatically.
// However, this wont work in every case.
// However, this won't work in every case.
void HMtoNMIfNecessary( IDirect3DTexture9* piTexture,
IDirect3DTexture9** piTextureOut,
bool bWasOriginallyHM = true );