Add usage of log macros, next files.

This commit is contained in:
kimkulling
2018-04-19 17:21:21 +02:00
parent 066349f36b
commit b6f29bf54f
35 changed files with 128 additions and 129 deletions

View File

@@ -81,7 +81,7 @@ void ScenePreprocessor::ProcessScene ()
name.Set(AI_DEFAULT_MATERIAL_NAME);
helper->AddProperty(&name,AI_MATKEY_NAME);
DefaultLogger::get()->debug("ScenePreprocessor: Adding default material \'" AI_DEFAULT_MATERIAL_NAME "\'");
ASSIMP_LOG_DEBUG("ScenePreprocessor: Adding default material \'" AI_DEFAULT_MATERIAL_NAME "\'");
for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
scene->mMeshes[i]->mMaterialIndex = scene->mNumMaterials;
@@ -122,7 +122,7 @@ void ScenePreprocessor::ProcessMesh (aiMesh* mesh)
break;
}
if (p == end) {
DefaultLogger::get()->warn("ScenePreprocessor: UVs are declared to be 3D but they're obviously not. Reverting to 2D.");
ASSIMP_LOG_WARN("ScenePreprocessor: UVs are declared to be 3D but they're obviously not. Reverting to 2D.");
mesh->mNumUVComponents[i] = 2;
}
}
@@ -224,7 +224,7 @@ void ScenePreprocessor::ProcessAnimation (aiAnimation* anim)
q.mTime = 0.;
q.mValue = rotation;
DefaultLogger::get()->debug("ScenePreprocessor: Dummy rotation track has been generated");
ASSIMP_LOG_DEBUG("ScenePreprocessor: Dummy rotation track has been generated");
}
// No scaling keys? Generate a dummy track
@@ -236,7 +236,7 @@ void ScenePreprocessor::ProcessAnimation (aiAnimation* anim)
q.mTime = 0.;
q.mValue = scaling;
DefaultLogger::get()->debug("ScenePreprocessor: Dummy scaling track has been generated");
ASSIMP_LOG_DEBUG("ScenePreprocessor: Dummy scaling track has been generated");
}
// No position keys? Generate a dummy track
@@ -248,14 +248,14 @@ void ScenePreprocessor::ProcessAnimation (aiAnimation* anim)
q.mTime = 0.;
q.mValue = position;
DefaultLogger::get()->debug("ScenePreprocessor: Dummy position track has been generated");
ASSIMP_LOG_DEBUG("ScenePreprocessor: Dummy position track has been generated");
}
}
}
}
if (anim->mDuration == -1.) {
DefaultLogger::get()->debug("ScenePreprocessor: Setting animation duration");
ASSIMP_LOG_DEBUG("ScenePreprocessor: Setting animation duration");
anim->mDuration = last - std::min( first, 0. );
}
}