Add usage of log macros, next files.
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@@ -331,7 +331,7 @@ void TextureTransformStep::Execute( aiScene* pScene)
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}
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if (mesh->mNumUVComponents[info.uvIndex] >= 3){
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DefaultLogger::get()->warn("UV transformations on 3D mapping channels are not supported");
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ASSIMP_LOG_WARN("UV transformations on 3D mapping channels are not supported");
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continue;
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}
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