- manually merged C4D importer code from acgessler branch

- manually merged IFC bugfixes and improvements from schrompf branch
This commit is contained in:
ulf
2015-02-23 14:23:28 +01:00
parent 7c38a33225
commit b71ded1ad0
12 changed files with 1532 additions and 424 deletions

View File

@@ -902,6 +902,14 @@ size_t CloseWindows(ContourVector& contours,
curmesh.verts.reserve(curmesh.verts.size() + (*it).contour.size() * 4);
curmesh.vertcnt.reserve(curmesh.vertcnt.size() + (*it).contour.size());
// compare base poly normal and contour normal to detect if we need to reverse the face winding
IfcVector3 basePolyNormal = TempMesh::ComputePolygonNormal( curmesh.verts.data(), curmesh.vertcnt.front());
std::vector<IfcVector3> worldSpaceContourVtx( it->contour.size());
for( size_t a = 0; a < it->contour.size(); ++a )
worldSpaceContourVtx[a] = minv * IfcVector3( it->contour[a].x, it->contour[a].y, 0.0);
IfcVector3 contourNormal = TempMesh::ComputePolygonNormal( worldSpaceContourVtx.data(), worldSpaceContourVtx.size());
bool reverseCountourFaces = (contourNormal * basePolyNormal) > 0.0;
// XXX this algorithm is really a bit inefficient - both in terms
// of constant factor and of asymptotic runtime.
std::vector<bool>::const_iterator skipit = skipbegin;
@@ -909,9 +917,6 @@ size_t CloseWindows(ContourVector& contours,
IfcVector3 start0;
IfcVector3 start1;
IfcVector2 last_proj;
//const IfcVector2& first_proj;
const Contour::const_iterator cbegin = (*it).contour.begin(), cend = (*it).contour.end();
bool drop_this_edge = false;
@@ -923,18 +928,8 @@ size_t CloseWindows(ContourVector& contours,
IfcFloat best = static_cast<IfcFloat>(1e10);
IfcVector3 bestv;
/* debug code to check for unwanted diagonal lines in window contours
if (cit != cbegin) {
const IfcVector2& vdelta = proj_point - last_proj;
if (std::fabs(vdelta.x-vdelta.y) < 0.5 * std::max(vdelta.x, vdelta.y)) {
//continue;
}
} */
const IfcVector3& world_point = minv * IfcVector3(proj_point.x,proj_point.y,0.0f);
last_proj = proj_point;
BOOST_FOREACH(const TempOpening* opening, refs) {
BOOST_FOREACH(const IfcVector3& other, opening->wallPoints) {
const IfcFloat sqdist = (world_point - other).SquareLength();
@@ -956,8 +951,8 @@ size_t CloseWindows(ContourVector& contours,
curmesh.verts.pop_back();
}
else {
curmesh.verts.push_back(cit == cbegin ? world_point : bestv);
curmesh.verts.push_back(cit == cbegin ? bestv : world_point);
curmesh.verts.push_back(((cit == cbegin) != reverseCountourFaces) ? world_point : bestv);
curmesh.verts.push_back(((cit == cbegin) != reverseCountourFaces) ? bestv : world_point);
curmesh.vertcnt.push_back(4);
++closed;
@@ -969,8 +964,8 @@ size_t CloseWindows(ContourVector& contours,
continue;
}
curmesh.verts.push_back(world_point);
curmesh.verts.push_back(bestv);
curmesh.verts.push_back(reverseCountourFaces ? bestv : world_point);
curmesh.verts.push_back(reverseCountourFaces ? world_point : bestv);
if (cit == cend - 1) {
drop_this_edge = *skipit;
@@ -984,16 +979,11 @@ size_t CloseWindows(ContourVector& contours,
curmesh.verts.pop_back();
}
else {
curmesh.verts.push_back(start1);
curmesh.verts.push_back(start0);
curmesh.verts.push_back(reverseCountourFaces ? start0 : start1);
curmesh.verts.push_back(reverseCountourFaces ? start1 : start0);
}
}
}
/*
BOOST_FOREACH(TempOpening* opening, refs) {
//opening->wallPoints.clear();
}*/
}
else {