HMP loader returns quads now, cleaned up the code a bit. Still longer than necessary.
BVH loader supports arbitrary rotation/translation orders now. Fixed a crash issue, added test models with ZYX and ZXY rotation order. Updated CREDITS. 'Beautified' pushpack/poppack. Collada loader does now also load XML files if 'COLLADA' is found in the header. Fixed path issues in several IRR test files. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@282 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -1,4 +1,3 @@
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/** Implementation of the Collada loader */
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (ASSIMP)
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@@ -40,6 +39,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file Implementation of the Collada loader */
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#include "AssimpPCH.h"
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#include "../include/aiAnim.h"
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#include "ColladaLoader.h"
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@@ -50,14 +51,12 @@ using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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ColladaLoader::ColladaLoader()
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{
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}
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{}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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ColladaLoader::~ColladaLoader()
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{
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}
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{}
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// ------------------------------------------------------------------------------------------------
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// Returns whether the class can handle the format of the given file.
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@@ -75,6 +74,16 @@ bool ColladaLoader::CanRead( const std::string& pFile, IOSystem* pIOHandler) con
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if( extension == ".dae")
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return true;
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// XML - too generic, we need to open the file and search for typical keywords
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if( extension == ".xml") {
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/* If CanRead() is called in order to check whether we
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* support a specific file extension in general pIOHandler
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* might be NULL and it's our duty to return true here.
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*/
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if (!pIOHandler)return true;
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const char* tokens[] = {"collada"};
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return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
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}
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return false;
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}
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@@ -88,7 +97,7 @@ void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, I
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ColladaParser parser( pFile);
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if( !parser.mRootNode)
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throw new ImportErrorException( "File came out empty. Somethings wrong here.");
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throw new ImportErrorException( "File came out empty. Something is wrong here.");
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// create the materials first, for the meshes to find
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BuildMaterials( parser, pScene);
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@@ -110,7 +119,6 @@ void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, I
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0, 1, 0, 0,
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0, 0, 0, 1);
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// store all meshes
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StoreSceneMeshes( pScene);
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}
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