Initiual commit: AssetImporter source moved from ZFXCE repository to its own repository. PLease do not use the ZFXCE repo any more.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
187
code/MaterialSystem.h
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187
code/MaterialSystem.h
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/** @file Definition of the base class for all importer worker classes. */
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#ifndef AI_MATERIALSYSTEM_H_INC
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#define AI_MATERIALSYSTEM_H_INC
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#include "../include/aiMaterial.h"
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namespace Assimp
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{
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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inline int ASSIMP_stricmp(const char *s1, const char *s2)
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{
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const char *a1, *a2;
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a1 = s1;
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a2 = s2;
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while (true)
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{
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char c1 = (char)tolower(*a1);
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char c2 = (char)tolower(*a2);
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if ((0 == c1) && (0 == c2)) return 0;
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if (c1 < c2) return-1;
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if (c1 > c2) return 1;
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++a1;
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++a2;
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}
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}
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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inline int ASSIMP_strincmp(const char *s1, const char *s2, unsigned int n)
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{
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const char *a1, *a2;
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a1 = s1;
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a2 = s2;
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unsigned int p = 0;
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while (true)
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{
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if (p >= n)return 0;
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char c1 = (char)tolower(*a1);
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char c2 = (char)tolower(*a2);
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if ((0 == c1) && (0 == c2)) return 0;
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if (c1 < c2) return-1;
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if (c1 > c2) return 1;
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++a1;
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++a2;
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++p;
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}
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}
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// ---------------------------------------------------------------------------
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/** Internal material helper class. Can be used to fill an aiMaterial
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structure easily. */
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class MaterialHelper : public ::aiMaterial
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{
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public:
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inline MaterialHelper();
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inline ~MaterialHelper();
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// -------------------------------------------------------------------
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/** Add a property with a given key and type info to the material
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structure */
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aiReturn AddBinaryProperty (const void* pInput,
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const unsigned int pSizeInBytes,
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const char* pKey,
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aiPropertyTypeInfo pType);
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// -------------------------------------------------------------------
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/** Add a string property with a given key and type info to the
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material structure */
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aiReturn AddProperty (const aiString* pInput,
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const char* pKey);
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// -------------------------------------------------------------------
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/** Add a property with a given key to the material structure */
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template<class TYPE>
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aiReturn AddProperty (const TYPE* pInput,
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const unsigned int pNumValues,
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const char* pKey);
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};
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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inline MaterialHelper::MaterialHelper()
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{
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// allocate 5 entries by default
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this->mNumProperties = 0;
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this->mNumAllocated = 5;
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this->mProperties = new aiMaterialProperty*[5];
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return;
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}
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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inline MaterialHelper::~MaterialHelper()
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{
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for (unsigned int i = 0; i < this->mNumProperties;++i)
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{
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// be careful ...
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if(NULL != this->mProperties[i])
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{
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delete[] this->mProperties[i]->mKey;
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delete[] this->mProperties[i]->mData;
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delete this->mProperties[i];
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}
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}
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return;
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}
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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template<class TYPE>
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aiReturn MaterialHelper::AddProperty (const TYPE* pInput,
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const unsigned int pNumValues,
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const char* pKey)
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{
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return this->AddBinaryProperty((const void*)pInput,
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pNumValues * sizeof(TYPE),
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pKey,aiPTI_Buffer);
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}
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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template<>
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inline aiReturn MaterialHelper::AddProperty<float> (const float* pInput,
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const unsigned int pNumValues,
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const char* pKey)
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{
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return this->AddBinaryProperty((const void*)pInput,
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pNumValues * sizeof(float),
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pKey,aiPTI_Float);
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}
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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template<>
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inline aiReturn MaterialHelper::AddProperty<aiColor4D> (const aiColor4D* pInput,
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const unsigned int pNumValues,
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const char* pKey)
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{
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return this->AddBinaryProperty((const void*)pInput,
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pNumValues * sizeof(aiColor4D),
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pKey,aiPTI_Float);
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}
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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template<>
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inline aiReturn MaterialHelper::AddProperty<aiColor3D> (const aiColor3D* pInput,
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const unsigned int pNumValues,
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const char* pKey)
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{
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return this->AddBinaryProperty((const void*)pInput,
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pNumValues * sizeof(aiColor3D),
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pKey,aiPTI_Float);
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}
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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template<>
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inline aiReturn MaterialHelper::AddProperty<int> (const int* pInput,
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const unsigned int pNumValues,
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const char* pKey)
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{
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return this->AddBinaryProperty((const void*)pInput,
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pNumValues * sizeof(int),
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pKey,aiPTI_Integer);
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}
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}
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#endif //!! AI_MATERIALSYSTEM_H_INC
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