Initiual commit: AssetImporter source moved from ZFXCE repository to its own repository. PLease do not use the ZFXCE repo any more.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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code/XFileHelper.h
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147
code/XFileHelper.h
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/** @file Defines the helper data structures for importing XFiles */
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#ifndef AI_XFILEHELPER_H_INC
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#define AI_XFILEHELPER_H_INC
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#include <string>
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#include <vector>
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#include "../include/aiTypes.h"
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#include "../include/aiQuaternion.h"
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#include "../include/aiMesh.h"
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#include "../include/aiAnim.h"
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namespace Assimp
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{
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namespace XFile
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{
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/** Helper structure representing a XFile mesh face */
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struct Face
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{
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std::vector<unsigned int> mIndices;
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};
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/** Helper structure representing a XFile material */
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struct Material
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{
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std::string mName;
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bool mIsReference; // if true, mName holds a name by which the actual material can be found in the material list
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aiColor4D mDiffuse;
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float mSpecularExponent;
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aiColor3D mSpecular;
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aiColor3D mEmissive;
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std::vector<std::string> mTextures;
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Material() { mIsReference = false; }
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};
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/** Helper structure to represent a bone weight */
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struct BoneWeight
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{
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unsigned int mVertex;
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float mWeight;
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};
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/** Helper structure to represent a bone in a mesh */
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struct Bone
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{
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std::string mName;
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std::vector<BoneWeight> mWeights;
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aiMatrix4x4 mOffsetMatrix;
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};
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/** Helper structure to represent an XFile mesh */
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struct Mesh
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{
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std::vector<aiVector3D> mPositions;
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std::vector<Face> mPosFaces;
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std::vector<aiVector3D> mNormals;
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std::vector<Face> mNormFaces;
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unsigned int mNumTextures;
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std::vector<aiVector2D> mTexCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
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unsigned int mNumColorSets;
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std::vector<aiColor4D> mColors[AI_MAX_NUMBER_OF_COLOR_SETS];
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std::vector<unsigned int> mFaceMaterials;
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std::vector<Material> mMaterials;
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std::vector<Bone> mBones;
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Mesh() { mNumTextures = 0; mNumColorSets = 0; }
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};
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/** Helper structure to represent a XFile frame */
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struct Node
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{
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std::string mName;
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aiMatrix4x4 mTrafoMatrix;
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Node* mParent;
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std::vector<Node*> mChildren;
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std::vector<Mesh*> mMeshes;
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Node() { mParent = NULL; }
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Node( Node* pParent) { mParent = pParent; }
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~Node()
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{
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for( unsigned int a = 0; a < mChildren.size(); a++)
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delete mChildren[a];
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for( unsigned int a = 0; a < mMeshes.size(); a++)
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delete mMeshes[a];
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}
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};
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struct MatrixKey
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{
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double mTime;
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aiMatrix4x4 mMatrix;
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};
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/** Helper structure representing a single animated bone in a XFile */
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struct AnimBone
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{
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std::string mBoneName;
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std::vector<aiVectorKey> mPosKeys; // either three separate key sequences for position, rotation, scaling
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std::vector<aiQuatKey> mRotKeys;
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std::vector<aiVectorKey> mScaleKeys;
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std::vector<MatrixKey> mTrafoKeys; // or a combined key sequence of transformation matrices.
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};
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/** Helper structure to represent an animation set in a XFile */
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struct Animation
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{
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std::string mName;
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std::vector<AnimBone*> mAnims;
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~Animation()
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{
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for( unsigned int a = 0; a < mAnims.size(); a++)
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delete mAnims[a];
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}
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};
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/** Helper structure analogue to aiScene */
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struct Scene
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{
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Node* mRootNode;
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std::vector<Mesh*> mGlobalMeshes; // global meshes found outside of any frames
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std::vector<Material> mGlobalMaterials; // global materials found outside of any meshes.
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std::vector<Animation*> mAnims;
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unsigned int mAnimTicksPerSecond;
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Scene() { mRootNode = NULL; mAnimTicksPerSecond = 0; }
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~Scene()
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{
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delete mRootNode;
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for( unsigned int a = 0; a < mGlobalMeshes.size(); a++)
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delete mGlobalMeshes[a];
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for( unsigned int a = 0; a < mAnims.size(); a++)
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delete mAnims[a];
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}
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};
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} // end of namespace XFile
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} // end of namespace Assimp
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#endif // AI_XFILEHELPER_H_INC
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