Initiual commit: AssetImporter source moved from ZFXCE repository to its own repository. PLease do not use the ZFXCE repo any more.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
147
include/aiScene.h
Normal file
147
include/aiScene.h
Normal file
@@ -0,0 +1,147 @@
|
||||
/** @file Defines the data structures in which the imported scene is returned. */
|
||||
#ifndef AI_SCENE_H_INC
|
||||
#define AI_SCENE_H_INC
|
||||
|
||||
#include "aiTypes.h"
|
||||
#include "aiMesh.h"
|
||||
#include "aiMaterial.h"
|
||||
#include "aiAnim.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** A node in the imported hierarchy.
|
||||
*
|
||||
* Each node has name, a parent node (except for the root node),
|
||||
* a transformation relative to its parent and possibly several child nodes.
|
||||
* Simple file formats don't support hierarchical structures, for these formats
|
||||
* the imported scene does consist of only a single root node with no childs.
|
||||
*/
|
||||
// ---------------------------------------------------------------------------
|
||||
struct aiNode
|
||||
{
|
||||
/** The name of the node.
|
||||
*
|
||||
* The name might be empty (length of zero) but all nodes which
|
||||
* need to be accessed afterwards by bones or anims are usually named.
|
||||
*/
|
||||
aiString mName;
|
||||
|
||||
/** The transformation relative to the node's parent. */
|
||||
aiMatrix4x4 mTransformation;
|
||||
|
||||
/** Parent node. NULL if this node is the root node. */
|
||||
aiNode* mParent;
|
||||
|
||||
/** The number of child nodes of this node. */
|
||||
unsigned int mNumChildren;
|
||||
/** The child nodes of this node. NULL if mNumChildren is 0. */
|
||||
|
||||
aiNode** mChildren;
|
||||
|
||||
/** The number of meshes of this node. */
|
||||
unsigned int mNumMeshes;
|
||||
|
||||
/** The meshes of this node. Each entry is an index into the mesh */
|
||||
unsigned int* mMeshes;
|
||||
|
||||
#ifdef __cplusplus
|
||||
/** Constructor */
|
||||
aiNode()
|
||||
{
|
||||
mParent = NULL;
|
||||
mNumChildren = 0; mChildren = NULL;
|
||||
mNumMeshes = 0; mMeshes = NULL;
|
||||
}
|
||||
|
||||
/** Destructor */
|
||||
~aiNode()
|
||||
{
|
||||
for( unsigned int a = 0; a < mNumChildren; a++)
|
||||
delete mChildren[a];
|
||||
delete [] mChildren;
|
||||
delete [] mMeshes;
|
||||
}
|
||||
#endif // __cplusplus
|
||||
};
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** The root structure of the imported data.
|
||||
*
|
||||
* Everything that was imported from the given file can be accessed from here.
|
||||
*/
|
||||
// ---------------------------------------------------------------------------
|
||||
struct aiScene
|
||||
{
|
||||
/** The root node of the hierarchy.
|
||||
*
|
||||
* There will always be at least the root node if the import
|
||||
* was successful. Presence of further nodes depends on the
|
||||
* format and content of the imported file.
|
||||
*/
|
||||
aiNode* mRootNode;
|
||||
|
||||
/** The number of meshes in the scene. */
|
||||
unsigned int mNumMeshes;
|
||||
|
||||
/** The array of meshes.
|
||||
*
|
||||
* Use the indices given in the aiNode structure to access
|
||||
* this array. The array is mNumMeshes in size.
|
||||
*/
|
||||
aiMesh** mMeshes;
|
||||
|
||||
/** The number of materials in the scene. */
|
||||
unsigned int mNumMaterials;
|
||||
|
||||
/** The array of materials.
|
||||
*
|
||||
* Use the index given in each aiMesh structure to access this
|
||||
* array. The array is mNumMaterials in size.
|
||||
*/
|
||||
aiMaterial** mMaterials;
|
||||
|
||||
/** The number of animations in the scene. */
|
||||
unsigned int mNumAnimations;
|
||||
|
||||
/** The array of animations.
|
||||
*
|
||||
* All animations imported from the given file are listed here.
|
||||
* The array is mNumAnimations in size.
|
||||
*/
|
||||
aiAnimation** mAnimations;
|
||||
|
||||
#ifdef __cplusplus
|
||||
aiScene()
|
||||
{
|
||||
mRootNode = NULL;
|
||||
mNumMeshes = 0; mMeshes = NULL;
|
||||
mNumMaterials = 0; mMaterials = NULL;
|
||||
mNumAnimations = 0; mAnimations = NULL;
|
||||
}
|
||||
|
||||
~aiScene()
|
||||
{
|
||||
delete mRootNode;
|
||||
for( unsigned int a = 0; a < mNumMeshes; a++)
|
||||
delete mMeshes[a];
|
||||
delete [] mMeshes;
|
||||
for( unsigned int a = 0; a < mNumMaterials; a++)
|
||||
delete mMaterials[a];
|
||||
delete [] mMaterials;
|
||||
for( unsigned int a = 0; a < mNumAnimations; a++)
|
||||
delete mAnimations[a];
|
||||
delete [] mAnimations;
|
||||
}
|
||||
#endif // __cplusplus
|
||||
};
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // AI_SCENE_H_INC
|
||||
Reference in New Issue
Block a user