Merge branch 'master' into ObjExporter_nomtl
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@@ -58,7 +58,7 @@ namespace Assimp {
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// ------------------------------------------------------------------------------------------------
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// Worker function for exporting a scene to Wavefront OBJ. Prototyped and registered in Exporter.cpp
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void ExportSceneObj(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties) {
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void ExportSceneObj(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/) {
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// invoke the exporter
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ObjExporter exporter(pFile, pScene);
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@@ -116,7 +116,7 @@ ObjExporter::ObjExporter(const char* _filename, const aiScene* pScene, bool noMt
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, vp()
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, vn()
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, vt()
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, vc()
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, vc()
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, mVpMap()
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, mVnMap()
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, mVtMap()
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@@ -216,7 +216,7 @@ void ObjExporter::WriteMaterialFile()
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if(AI_SUCCESS == mat->Get(AI_MATKEY_COLOR_TRANSPARENT,c)) {
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mOutputMat << "Tf " << c.r << " " << c.g << " " << c.b << endl;
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}
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ai_real o;
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if(AI_SUCCESS == mat->Get(AI_MATKEY_OPACITY,o)) {
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mOutputMat << "d " << o << endl;
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@@ -366,7 +366,7 @@ int ObjExporter::colIndexMap::getIndex( const aiColor4D& col ) {
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colMap[ col ] = mNextIndex;
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int ret = mNextIndex;
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mNextIndex++;
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return ret;
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}
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