use c-styl cast in a c-file
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@@ -278,7 +278,7 @@ void do_motion (void)
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static int frames = 0;
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int time = glutGet(GLUT_ELAPSED_TIME);
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angle += static_cast<float>((time-prev_time)*0.01);
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angle += (float)((time-prev_time)*0.01);
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prev_time = time;
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frames += 1;
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