changed to coding convention
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@@ -1031,20 +1031,16 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
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typedef std::map<uint32_t, TextureUVMapping> MaterialTextureUVMappings;
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MaterialTextureUVMappings matTexUvMappings;
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const uint32_t maxMat = static_cast<const uint32_t>(mesh->mat.size());
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for (uint32_t m = 0; m < maxMat; ++m)
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{
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for (uint32_t m = 0; m < maxMat; ++m) {
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// get material by index
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const std::shared_ptr<Material> pMat = mesh->mat[m];
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TextureUVMapping texuv;
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const uint32_t maxTex = sizeof(pMat->mtex) / sizeof(pMat->mtex[0]);
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for (uint32_t t = 0; t < maxTex; ++t)
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{
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if (pMat->mtex[t] && pMat->mtex[t]->uvname[0])
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{
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for (uint32_t t = 0; t < maxTex; ++t) {
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if (pMat->mtex[t] && pMat->mtex[t]->uvname[0]) {
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// get the CustomData layer for given uvname and correct type
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const MLoopUV *pLoop = static_cast<const MLoopUV*>(getCustomDataLayerData(mesh->ldata, CD_MLOOPUV, pMat->mtex[t]->uvname));
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if (pLoop)
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{
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if (pLoop) {
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texuv.insert(std::make_pair(t, pLoop));
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}
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}
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@@ -1114,8 +1110,7 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
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}
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// only update written mNumVertices in last loop
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// TODO why must the numVertices be incremented here?
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if (m == itMatTexUvMapping->second.size() - 1)
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{
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if (m == itMatTexUvMapping->second.size() - 1) {
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out->mNumVertices += j;
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}
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}
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