diff --git a/code/PlyExporter.cpp b/code/PlyExporter.cpp index f8ff34fc2..0a23e4b75 100644 --- a/code/PlyExporter.cpp +++ b/code/PlyExporter.cpp @@ -192,7 +192,7 @@ PlyExporter::PlyExporter(const char* _filename, const aiScene* pScene, bool bina // uchar seems to be the most common type for the number of indices per polygon and int seems to be most common for the vertex indices. // For instance, MeshLab fails to load meshes in which both types are uint. Houdini seems to have problems as well. - // Obviously, using unchar will not work for meshes with polygons with more than 255 indices, but how realistic is this case? + // Obviously, using uchar will not work for meshes with polygons with more than 255 indices, but how realistic is this case? mOutput << "property list uchar int vertex_index" << endl; mOutput << "end_header" << endl;