MD5 parser will now reject files with version!=10.
3DS Loader -> improved light and camera handling. DXF -> minor fixes, refactoring. Updating DLL revision number. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@379 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
@@ -594,23 +594,23 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,
|
||||
nda->mPositionKeys = new aiVectorKey[nda->mNumPositionKeys];
|
||||
::memcpy(nda->mPositionKeys,&distanceTrack[0],
|
||||
sizeof(aiVectorKey)*nda->mNumPositionKeys);
|
||||
|
||||
// The target animation is now encoded in the local transformation
|
||||
// matrix of the camera, so we must clear the corresponding
|
||||
// fields in aiCamera or aiLight.
|
||||
for (unsigned int n = 0; n < pcSOut->mNumCameras;++n) {
|
||||
if (pcSOut->mCameras[n]->mName == pcOut->mName) {
|
||||
pcSOut->mCameras[n]->mLookAt = aiVector3D(0.f,0.f,1.f);
|
||||
}
|
||||
}
|
||||
for (unsigned int n = 0; n < pcSOut->mNumLights;++n) {
|
||||
if (pcSOut->mLights[n]->mName == pcOut->mName) {
|
||||
pcSOut->mLights[n]->mDirection = aiVector3D(0.f,0.f,1.f);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// Cameras or lights define their transformation in their parent node and in the
|
||||
// corresponding light or camera chunks. However, we read and process the latter
|
||||
// to to be able to return valid cameras/lights even if no scenegraph is given.
|
||||
for (unsigned int n = 0; n < pcSOut->mNumCameras;++n) {
|
||||
if (pcSOut->mCameras[n]->mName == pcOut->mName) {
|
||||
pcSOut->mCameras[n]->mLookAt = aiVector3D(0.f,0.f,1.f);
|
||||
}
|
||||
}
|
||||
for (unsigned int n = 0; n < pcSOut->mNumLights;++n) {
|
||||
if (pcSOut->mLights[n]->mName == pcOut->mName) {
|
||||
pcSOut->mLights[n]->mDirection = aiVector3D(0.f,0.f,1.f);
|
||||
}
|
||||
}
|
||||
|
||||
// Allocate a new node anim and setup its name
|
||||
aiNodeAnim* nda = anim->mChannels[anim->mNumChannels++] = new aiNodeAnim();
|
||||
nda->mNodeName.Set(pcIn->mName);
|
||||
|
||||
Reference in New Issue
Block a user