Merge branch 'pugi_xml' of https://github.com/assimp/assimp into pugi_xml
This commit is contained in:
@@ -413,7 +413,8 @@ protected:
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Write<unsigned int>(&chunk,tex->mWidth);
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Write<unsigned int>(&chunk,tex->mHeight);
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chunk.Write( tex->achFormatHint, sizeof(char), 4 );
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// Write the texture format, but don't include the null terminator.
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chunk.Write( tex->achFormatHint, sizeof(char), HINTMAXTEXTURELEN - 1 );
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if(!shortened) {
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if (!tex->mHeight) {
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@@ -535,7 +535,7 @@ void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex) {
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tex->mWidth = Read<unsigned int>(stream);
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tex->mHeight = Read<unsigned int>(stream);
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stream->Read( tex->achFormatHint, sizeof(char), 4 );
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stream->Read( tex->achFormatHint, sizeof(char), HINTMAXTEXTURELEN - 1 );
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if(!shortened) {
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if (!tex->mHeight) {
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@@ -1213,10 +1213,6 @@ SET_TARGET_PROPERTIES( assimp PROPERTIES
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)
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if (APPLE)
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SET_TARGET_PROPERTIES( assimp PROPERTIES
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INSTALL_NAME_DIR "${CMAKE_INSTALL_PREFIX}/${ASSIMP_LIB_INSTALL_DIR}"
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)
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if (BUILD_FRAMEWORK)
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SET_TARGET_PROPERTIES( assimp PROPERTIES
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FRAMEWORK TRUE
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@@ -182,6 +182,13 @@ void HL1MDLLoader::load_file() {
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read_global_info();
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if (!header_->numbodyparts) {
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// This could be an MDL external texture file. In this case,
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// add this flag to allow the scene to be loaded even if it
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// has no meshes.
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scene_->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
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}
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// Append children to root node.
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if (rootnode_children_.size()) {
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scene_->mRootNode->addChildren(
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@@ -218,21 +225,6 @@ void HL1MDLLoader::validate_header(const Header_HL1 *header, bool is_texture_hea
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}
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} else {
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// Every single Half-Life model is assumed to have at least one bodypart.
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if (!header->numbodyparts) {
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throw DeadlyImportError(MDL_HALFLIFE_LOG_HEADER "Model has no bodyparts");
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}
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// Every single Half-Life model is assumed to have at least one bone.
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if (!header->numbones) {
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throw DeadlyImportError(MDL_HALFLIFE_LOG_HEADER "Model has no bones");
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}
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// Every single Half-Life model is assumed to have at least one sequence group,
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// which is the "default" sequence group.
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if (!header->numseqgroups) {
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throw DeadlyImportError(MDL_HALFLIFE_LOG_HEADER "Model has no sequence groups");
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}
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if (header->numbodyparts > AI_MDL_HL1_MAX_BODYPARTS) {
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log_warning_limit_exceeded<AI_MDL_HL1_MAX_BODYPARTS>(header->numbodyparts, "bodyparts");
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@@ -381,9 +373,9 @@ void HL1MDLLoader::read_texture(const Texture_HL1 *ptexture,
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pResult->mFilename = ptexture->name;
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pResult->mWidth = outwidth;
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pResult->mHeight = outheight;
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pResult->achFormatHint[0] = 'b';
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pResult->achFormatHint[0] = 'r';
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pResult->achFormatHint[1] = 'g';
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pResult->achFormatHint[2] = 'r';
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pResult->achFormatHint[2] = 'b';
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pResult->achFormatHint[3] = 'a';
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pResult->achFormatHint[4] = '8';
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pResult->achFormatHint[5] = '8';
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@@ -498,6 +490,10 @@ void HL1MDLLoader::read_skins() {
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// ------------------------------------------------------------------------------------------------
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void HL1MDLLoader::read_bones() {
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if (!header_->numbones) {
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return;
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}
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const Bone_HL1 *pbone = (const Bone_HL1 *)((uint8_t *)header_ + header_->boneindex);
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std::vector<std::string> unique_bones_names(header_->numbones);
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@@ -588,6 +584,9 @@ void HL1MDLLoader::read_bones() {
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triangles, respectively (3 indices per face).
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*/
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void HL1MDLLoader::read_meshes() {
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if (!header_->numbodyparts) {
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return;
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}
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int total_verts = 0;
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int total_triangles = 0;
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@@ -964,8 +963,9 @@ void HL1MDLLoader::read_meshes() {
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// ------------------------------------------------------------------------------------------------
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void HL1MDLLoader::read_animations() {
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if (!header_->numseq)
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if (!header_->numseq) {
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return;
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}
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const SequenceDesc_HL1 *pseqdesc = (const SequenceDesc_HL1 *)((uint8_t *)header_ + header_->seqindex);
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const SequenceGroup_HL1 *pseqgroup = nullptr;
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@@ -1067,6 +1067,9 @@ void HL1MDLLoader::read_animations() {
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// ------------------------------------------------------------------------------------------------
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void HL1MDLLoader::read_sequence_groups_info() {
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if (!header_->numseqgroups) {
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return;
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}
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aiNode *sequence_groups_node = new aiNode(AI_MDL_HL1_NODE_SEQUENCE_GROUPS);
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rootnode_children_.push_back(sequence_groups_node);
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@@ -798,7 +798,7 @@ void ValidateDSProcess::Validate( const aiTexture* pTexture)
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if (!pTexture->mWidth) {
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ReportError("aiTexture::mWidth is zero (compressed texture)");
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}
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if ('\0' != pTexture->achFormatHint[3]) {
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if ('\0' != pTexture->achFormatHint[HINTMAXTEXTURELEN - 1]) {
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ReportWarning("aiTexture::achFormatHint must be zero-terminated");
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}
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else if ('.' == pTexture->achFormatHint[0]) {
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