diff --git a/code/glTF2Exporter.cpp b/code/glTF2Exporter.cpp index 83aae5136..b9d145743 100644 --- a/code/glTF2Exporter.cpp +++ b/code/glTF2Exporter.cpp @@ -973,9 +973,14 @@ inline void ExtractTranslationSampler(Asset& asset, std::string& animId, Ref times(numKeyframes); std::vector values(numKeyframes, kZeros); +======= + std::vector times(numKeyframes); + std::vector values(numKeyframes); +>>>>>>> 57d3d71b6ec68f41a10c1da2f01d096f1308e88c for (unsigned int i = 0; i < numKeyframes; ++i) { const aiVectorKey& key = nodeChannel->mPositionKeys[i]; // mTime is measured in ticks, but GLTF time is measured in seconds, so convert. @@ -997,9 +1002,14 @@ inline void ExtractScaleSampler(Asset& asset, std::string& animId, Ref& return; } +<<<<<<< HEAD const vec3 kZeros = {0, 0, 0}; std::vector times(numKeyframes); std::vector values(numKeyframes, kZeros); +======= + std::vector times(numKeyframes); + std::vector values(numKeyframes); +>>>>>>> 57d3d71b6ec68f41a10c1da2f01d096f1308e88c for (unsigned int i = 0; i < numKeyframes; ++i) { const aiVectorKey& key = nodeChannel->mScalingKeys[i]; // mTime is measured in ticks, but GLTF time is measured in seconds, so convert. @@ -1021,9 +1031,14 @@ inline void ExtractRotationSampler(Asset& asset, std::string& animId, Ref times(numKeyframes); std::vector values(numKeyframes, kZeros); +======= + std::vector times(numKeyframes); + std::vector values(numKeyframes); +>>>>>>> 57d3d71b6ec68f41a10c1da2f01d096f1308e88c for (unsigned int i = 0; i < numKeyframes; ++i) { const aiQuatKey& key = nodeChannel->mRotationKeys[i]; // mTime is measured in ticks, but GLTF time is measured in seconds, so convert. diff --git a/code/glTF2Importer.cpp b/code/glTF2Importer.cpp index ed7c55792..ec19c46bf 100755 --- a/code/glTF2Importer.cpp +++ b/code/glTF2Importer.cpp @@ -751,9 +751,15 @@ static void BuildVertexWeightMapping(Ref& mesh, std::vectorExtractData(weights); attr.joint[0]->ExtractData(indices); +<<<<<<< HEAD for (int i = 0; i < num_vertices; ++i) { for (int j = 0; j < 4; ++j) { const unsigned int bone = indices[i].values[j]; +======= + for (unsigned int i = 0; i < num_vertices; ++i) { + for (unsigned int j = 0; j < 4; ++j) { + const int bone = indices[i].values[j]; +>>>>>>> 57d3d71b6ec68f41a10c1da2f01d096f1308e88c const float weight = weights[i].values[j]; if (weight > 0 && bone >= 0 && bone < map.size()) { map[bone].reserve(8); @@ -894,7 +900,11 @@ aiNodeAnim* CreateNodeAnim(glTF2::Asset& r, Node& node, AnimationSamplers& sampl samplers.translation->output->ExtractData(values); anim->mNumPositionKeys = samplers.translation->input->count; anim->mPositionKeys = new aiVectorKey[anim->mNumPositionKeys]; +<<<<<<< HEAD for (unsigned int i = 0; i < anim->mNumPositionKeys; ++i) { +======= + for (int i = 0; i < anim->mNumPositionKeys; ++i) { +>>>>>>> 57d3d71b6ec68f41a10c1da2f01d096f1308e88c anim->mPositionKeys[i].mTime = times[i] * kMillisecondsFromSeconds; anim->mPositionKeys[i].mValue = values[i]; } @@ -916,7 +926,11 @@ aiNodeAnim* CreateNodeAnim(glTF2::Asset& r, Node& node, AnimationSamplers& sampl samplers.rotation->output->ExtractData(values); anim->mNumRotationKeys = samplers.rotation->input->count; anim->mRotationKeys = new aiQuatKey[anim->mNumRotationKeys]; +<<<<<<< HEAD for (unsigned int i = 0; i < anim->mNumRotationKeys; ++i) { +======= + for (int i = 0; i < anim->mNumRotationKeys; ++i) { +>>>>>>> 57d3d71b6ec68f41a10c1da2f01d096f1308e88c anim->mRotationKeys[i].mTime = times[i] * kMillisecondsFromSeconds; anim->mRotationKeys[i].mValue.x = values[i].w; anim->mRotationKeys[i].mValue.y = values[i].x; @@ -942,7 +956,11 @@ aiNodeAnim* CreateNodeAnim(glTF2::Asset& r, Node& node, AnimationSamplers& sampl samplers.scale->output->ExtractData(values); anim->mNumScalingKeys = samplers.scale->input->count; anim->mScalingKeys = new aiVectorKey[anim->mNumScalingKeys]; +<<<<<<< HEAD for (unsigned int i = 0; i < anim->mNumScalingKeys; ++i) { +======= + for (int i = 0; i < anim->mNumScalingKeys; ++i) { +>>>>>>> 57d3d71b6ec68f41a10c1da2f01d096f1308e88c anim->mScalingKeys[i].mTime = times[i] * kMillisecondsFromSeconds; anim->mScalingKeys[i].mValue = values[i]; } @@ -965,7 +983,11 @@ std::unordered_map GatherSamplers(Animation& an std::unordered_map samplers; for (unsigned int c = 0; c < anim.channels.size(); ++c) { Animation::Channel& channel = anim.channels[c]; +<<<<<<< HEAD if (channel.sampler >= static_cast(anim.samplers.size())) { +======= + if (channel.sampler >= anim.samplers.size()) { +>>>>>>> 57d3d71b6ec68f41a10c1da2f01d096f1308e88c continue; }