Merge branch 'master' into md5-fix

This commit is contained in:
Jaakko Keränen
2015-10-07 16:49:45 +03:00
25 changed files with 397 additions and 6346 deletions

View File

@@ -63,7 +63,7 @@ using namespace Assimp;
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
BaseImporter::BaseImporter()
: progress()
: m_progress()
{
// nothing to do here
}
@@ -79,8 +79,8 @@ BaseImporter::~BaseImporter()
// Imports the given file and returns the imported data.
aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile, IOSystem* pIOHandler)
{
progress = pImp->GetProgressHandler();
ai_assert(progress);
m_progress = pImp->GetProgressHandler();
ai_assert(m_progress);
// Gather configuration properties for this run
SetupProperties( pImp );
@@ -98,8 +98,8 @@ aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile,
} catch( const std::exception& err ) {
// extract error description
mErrorText = err.what();
DefaultLogger::get()->error(mErrorText);
m_ErrorText = err.what();
DefaultLogger::get()->error(m_ErrorText);
return NULL;
}
@@ -274,7 +274,7 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions)
for (unsigned int i = 0; i < num; ++i) {
// also check against big endian versions of tokens with size 2,4
// that's just for convinience, the chance that we cause conflicts
// that's just for convenience, the chance that we cause conflicts
// is quite low and it can save some lines and prevent nasty bugs
if (2 == size) {
uint16_t rev = *magic_u16;

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@@ -181,7 +181,7 @@ public:
* string if there was no error.
*/
const std::string& GetErrorText() const {
return mErrorText;
return m_ErrorText;
}
// -------------------------------------------------------------------
@@ -362,10 +362,10 @@ public: // static utilities
protected:
/** Error description in case there was one. */
std::string mErrorText;
std::string m_ErrorText;
/** Currently set progress handler */
ProgressHandler* progress;
ProgressHandler* m_progress;
};

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@@ -656,11 +656,6 @@ if ( MSVC )
ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
endif ( MSVC )
if (APPLE)
SET_TARGET_PROPERTIES( assimp PROPERTIES
INSTALL_NAME_DIR "${CMAKE_INSTALL_PREFIX}/${LIB_INSTALL_DIR}"
)
endif()
if (UNZIP_FOUND)
SET (unzip_compile_SRCS "")
else (UNZIP_FOUND)

File diff suppressed because it is too large Load Diff

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@@ -1,352 +0,0 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2015, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file ColladaParser.h
* @brief Defines the parser helper class for the collada loader
*/
#ifndef AI_COLLADAPARSER_H_INC
#define AI_COLLADAPARSER_H_INC
#include "irrXMLWrapper.h"
#include "ColladaHelper.h"
#include "../include/assimp/ai_assert.h"
#include <boost/format.hpp>
namespace Assimp
{
// ------------------------------------------------------------------------------------------
/** Parser helper class for the Collada loader.
*
* Does all the XML reading and builds internal data structures from it,
* but leaves the resolving of all the references to the loader.
*/
class ColladaParser
{
friend class ColladaLoader;
protected:
/** Constructor from XML file */
ColladaParser( IOSystem* pIOHandler, const std::string& pFile);
/** Destructor */
~ColladaParser();
/** Reads the contents of the file */
void ReadContents();
/** Reads the structure of the file */
void ReadStructure();
/** Reads asset informations such as coordinate system informations and legal blah */
void ReadAssetInfo();
/** Reads the animation library */
void ReadAnimationLibrary();
/** Reads an animation into the given parent structure */
void ReadAnimation( Collada::Animation* pParent);
/** Reads an animation sampler into the given anim channel */
void ReadAnimationSampler( Collada::AnimationChannel& pChannel);
/** Reads the skeleton controller library */
void ReadControllerLibrary();
/** Reads a controller into the given mesh structure */
void ReadController( Collada::Controller& pController);
/** Reads the joint definitions for the given controller */
void ReadControllerJoints( Collada::Controller& pController);
/** Reads the joint weights for the given controller */
void ReadControllerWeights( Collada::Controller& pController);
/** Reads the image library contents */
void ReadImageLibrary();
/** Reads an image entry into the given image */
void ReadImage( Collada::Image& pImage);
/** Reads the material library */
void ReadMaterialLibrary();
/** Reads a material entry into the given material */
void ReadMaterial( Collada::Material& pMaterial);
/** Reads the camera library */
void ReadCameraLibrary();
/** Reads a camera entry into the given camera */
void ReadCamera( Collada::Camera& pCamera);
/** Reads the light library */
void ReadLightLibrary();
/** Reads a light entry into the given light */
void ReadLight( Collada::Light& pLight);
/** Reads the effect library */
void ReadEffectLibrary();
/** Reads an effect entry into the given effect*/
void ReadEffect( Collada::Effect& pEffect);
/** Reads an COMMON effect profile */
void ReadEffectProfileCommon( Collada::Effect& pEffect);
/** Read sampler properties */
void ReadSamplerProperties( Collada::Sampler& pSampler);
/** Reads an effect entry containing a color or a texture defining that color */
void ReadEffectColor( aiColor4D& pColor, Collada::Sampler& pSampler);
/** Reads an effect entry containing a float */
void ReadEffectFloat( float& pFloat);
/** Reads an effect parameter specification of any kind */
void ReadEffectParam( Collada::EffectParam& pParam);
/** Reads the geometry library contents */
void ReadGeometryLibrary();
/** Reads a geometry from the geometry library. */
void ReadGeometry( Collada::Mesh* pMesh);
/** Reads a mesh from the geometry library */
void ReadMesh( Collada::Mesh* pMesh);
/** Reads a source element - a combination of raw data and an accessor defining
* things that should not be redefinable. Yes, that's another rant.
*/
void ReadSource();
/** Reads a data array holding a number of elements, and stores it in the global library.
* Currently supported are array of floats and arrays of strings.
*/
void ReadDataArray();
/** Reads an accessor and stores it in the global library under the given ID -
* accessors use the ID of the parent <source> element
*/
void ReadAccessor( const std::string& pID);
/** Reads input declarations of per-vertex mesh data into the given mesh */
void ReadVertexData( Collada::Mesh* pMesh);
/** Reads input declarations of per-index mesh data into the given mesh */
void ReadIndexData( Collada::Mesh* pMesh);
/** Reads a single input channel element and stores it in the given array, if valid */
void ReadInputChannel( std::vector<Collada::InputChannel>& poChannels);
/** Reads a <p> primitive index list and assembles the mesh data into the given mesh */
size_t ReadPrimitives( Collada::Mesh* pMesh, std::vector<Collada::InputChannel>& pPerIndexChannels,
size_t pNumPrimitives, const std::vector<size_t>& pVCount, Collada::PrimitiveType pPrimType);
/** Copies the data for a single primitive into the mesh, based on the InputChannels */
void CopyVertex(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset,
Collada::Mesh* pMesh, std::vector<Collada::InputChannel>& pPerIndexChannels,
size_t currentPrimitive, const std::vector<size_t>& indices);
/** Reads one triangle of a tristrip into the mesh */
void ReadPrimTriStrips(size_t numOffsets, size_t perVertexOffset, Collada::Mesh* pMesh,
std::vector<Collada::InputChannel>& pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t>& indices);
/** Extracts a single object from an input channel and stores it in the appropriate mesh data array */
void ExtractDataObjectFromChannel( const Collada::InputChannel& pInput, size_t pLocalIndex, Collada::Mesh* pMesh);
/** Reads the library of node hierarchies and scene parts */
void ReadSceneLibrary();
/** Reads a scene node's contents including children and stores it in the given node */
void ReadSceneNode( Collada::Node* pNode);
/** Reads a node transformation entry of the given type and adds it to the given node's transformation list. */
void ReadNodeTransformation( Collada::Node* pNode, Collada::TransformType pType);
/** Reads a mesh reference in a node and adds it to the node's mesh list */
void ReadNodeGeometry( Collada::Node* pNode);
/** Reads the collada scene */
void ReadScene();
// Processes bind_vertex_input and bind elements
void ReadMaterialVertexInputBinding( Collada::SemanticMappingTable& tbl);
protected:
/** Aborts the file reading with an exception */
AI_WONT_RETURN void ThrowException( const std::string& pError) const AI_WONT_RETURN_SUFFIX;
/** Skips all data until the end node of the current element */
void SkipElement();
/** Skips all data until the end node of the given element */
void SkipElement( const char* pElement);
/** Compares the current xml element name to the given string and returns true if equal */
bool IsElement( const char* pName) const;
/** Tests for the opening tag of the given element, throws an exception if not found */
void TestOpening( const char* pName);
/** Tests for the closing tag of the given element, throws an exception if not found */
void TestClosing( const char* pName);
/** Checks the present element for the presence of the attribute, returns its index
or throws an exception if not found */
int GetAttribute( const char* pAttr) const;
/** Returns the index of the named attribute or -1 if not found. Does not throw,
therefore useful for optional attributes */
int TestAttribute( const char* pAttr) const;
/** Reads the text contents of an element, throws an exception if not given.
Skips leading whitespace. */
const char* GetTextContent();
/** Reads the text contents of an element, returns NULL if not given.
Skips leading whitespace. */
const char* TestTextContent();
/** Reads a single bool from current text content */
bool ReadBoolFromTextContent();
/** Reads a single float from current text content */
float ReadFloatFromTextContent();
/** Calculates the resulting transformation from all the given transform steps */
aiMatrix4x4 CalculateResultTransform( const std::vector<Collada::Transform>& pTransforms) const;
/** Determines the input data type for the given semantic string */
Collada::InputType GetTypeForSemantic( const std::string& pSemantic);
/** Finds the item in the given library by its reference, throws if not found */
template <typename Type> const Type& ResolveLibraryReference(
const std::map<std::string, Type>& pLibrary, const std::string& pURL) const;
protected:
/** Filename, for a verbose error message */
std::string mFileName;
/** XML reader, member for everyday use */
irr::io::IrrXMLReader* mReader;
/** All data arrays found in the file by ID. Might be referred to by actually
everyone. Collada, you are a steaming pile of indirection. */
typedef std::map<std::string, Collada::Data> DataLibrary;
DataLibrary mDataLibrary;
/** Same for accessors which define how the data in a data array is accessed. */
typedef std::map<std::string, Collada::Accessor> AccessorLibrary;
AccessorLibrary mAccessorLibrary;
/** Mesh library: mesh by ID */
typedef std::map<std::string, Collada::Mesh*> MeshLibrary;
MeshLibrary mMeshLibrary;
/** node library: root node of the hierarchy part by ID */
typedef std::map<std::string, Collada::Node*> NodeLibrary;
NodeLibrary mNodeLibrary;
/** Image library: stores texture properties by ID */
typedef std::map<std::string, Collada::Image> ImageLibrary;
ImageLibrary mImageLibrary;
/** Effect library: surface attributes by ID */
typedef std::map<std::string, Collada::Effect> EffectLibrary;
EffectLibrary mEffectLibrary;
/** Material library: surface material by ID */
typedef std::map<std::string, Collada::Material> MaterialLibrary;
MaterialLibrary mMaterialLibrary;
/** Light library: surface light by ID */
typedef std::map<std::string, Collada::Light> LightLibrary;
LightLibrary mLightLibrary;
/** Camera library: surface material by ID */
typedef std::map<std::string, Collada::Camera> CameraLibrary;
CameraLibrary mCameraLibrary;
/** Controller library: joint controllers by ID */
typedef std::map<std::string, Collada::Controller> ControllerLibrary;
ControllerLibrary mControllerLibrary;
/** Pointer to the root node. Don't delete, it just points to one of
the nodes in the node library. */
Collada::Node* mRootNode;
/** Root animation container */
Collada::Animation mAnims;
/** Size unit: how large compared to a meter */
float mUnitSize;
/** Which is the up vector */
enum { UP_X, UP_Y, UP_Z } mUpDirection;
/** Collada file format version */
Collada::FormatVersion mFormat;
};
// ------------------------------------------------------------------------------------------------
// Check for element match
inline bool ColladaParser::IsElement( const char* pName) const
{
ai_assert( mReader->getNodeType() == irr::io::EXN_ELEMENT);
return ::strcmp( mReader->getNodeName(), pName) == 0;
}
// ------------------------------------------------------------------------------------------------
// Finds the item in the given library by its reference, throws if not found
template <typename Type>
const Type& ColladaParser::ResolveLibraryReference( const std::map<std::string, Type>& pLibrary, const std::string& pURL) const
{
typename std::map<std::string, Type>::const_iterator it = pLibrary.find( pURL);
if( it == pLibrary.end())
ThrowException( boost::str( boost::format( "Unable to resolve library reference \"%s\".") % pURL));
return it->second;
}
} // end of namespace Assimp
#endif // AI_COLLADAPARSER_H_INC

File diff suppressed because it is too large Load Diff

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@@ -1067,6 +1067,12 @@ void ColladaParser::ReadLight( Collada::Light& pLight)
pLight.mFalloffAngle = ReadFloatFromTextContent();
TestClosing("hotspot_beam");
}
// OpenCOLLADA extensions
// -------------------------------------------------------
else if (IsElement("decay_falloff")) {
pLight.mOuterAngle = ReadFloatFromTextContent();
TestClosing("decay_falloff");
}
}
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
if( strcmp( mReader->getNodeName(), "light") == 0)

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@@ -135,11 +135,11 @@ inline void MakeAbsolutePath (const char* in, char* _out)
{
ai_assert(in && _out);
char* ret;
#ifdef _WIN32
ret = ::_fullpath(_out, in,PATHLIMIT);
#if defined( _MSC_VER ) || defined( __MINGW32__ )
ret = ::_fullpath( _out, in, PATHLIMIT );
#else
// use realpath
ret = realpath(in, _out);
// use realpath
ret = realpath(in, _out);
#endif
if(!ret) {
// preserve the input path, maybe someone else is able to fix
@@ -167,8 +167,8 @@ bool DefaultIOSystem::ComparePaths (const char* one, const char* second) const
return !ASSIMP_stricmp(temp1,temp2);
}
std::string DefaultIOSystem::fileName(std::string path)
// ------------------------------------------------------------------------------------------------
std::string DefaultIOSystem::fileName( const std::string &path )
{
std::string ret = path;
std::size_t last = ret.find_last_of("\\/");
@@ -177,7 +177,8 @@ std::string DefaultIOSystem::fileName(std::string path)
}
std::string DefaultIOSystem::completeBaseName(std::string path)
// ------------------------------------------------------------------------------------------------
std::string DefaultIOSystem::completeBaseName( const std::string &path )
{
std::string ret = fileName(path);
std::size_t pos = ret.find_last_of('.');
@@ -185,8 +186,8 @@ std::string DefaultIOSystem::completeBaseName(std::string path)
return ret;
}
std::string DefaultIOSystem::absolutePath(std::string path)
// ------------------------------------------------------------------------------------------------
std::string DefaultIOSystem::absolutePath( const std::string &path )
{
std::string ret = path;
std::size_t last = ret.find_last_of("\\/");
@@ -194,4 +195,6 @@ std::string DefaultIOSystem::absolutePath(std::string path)
return ret;
}
// ------------------------------------------------------------------------------------------------
#undef PATHLIMIT

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@@ -80,17 +80,17 @@ public:
/** @brief get the file name of a full filepath
* example: /tmp/archive.tar.gz -> archive.tar.gz
*/
static std::string fileName(std::string path);
static std::string fileName( const std::string &path );
/** @brief get the complete base name of a full filepath
* example: /tmp/archive.tar.gz -> archive.tar
*/
static std::string completeBaseName(std::string path);
static std::string completeBaseName( const std::string &path);
/** @brief get the path of a full filepath
* example: /tmp/archive.tar.gz -> /tmp/
*/
static std::string absolutePath(std::string path);
static std::string absolutePath( const std::string &path);
};
} //!ns Assimp

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@@ -133,15 +133,16 @@ void ObjFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
TextFileToBuffer(file.get(),m_Buffer);
// Get the model name
std::string strModelName;
std::string modelName, folderName;
std::string::size_type pos = pFile.find_last_of( "\\/" );
if ( pos != std::string::npos )
{
strModelName = pFile.substr(pos+1, pFile.size() - pos - 1);
}
else
{
strModelName = pFile;
if ( pos != std::string::npos ) {
modelName = pFile.substr(pos+1, pFile.size() - pos - 1);
folderName = pFile.substr( 0, pos );
if ( folderName.empty() ) {
pIOHandler->PushDirectory( folderName );
}
} else {
modelName = pFile;
}
// process all '\'
@@ -161,13 +162,18 @@ void ObjFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
}
// parse the file into a temporary representation
ObjFileParser parser(m_Buffer, strModelName, pIOHandler);
ObjFileParser parser(m_Buffer, modelName, pIOHandler);
// And create the proper return structures out of it
CreateDataFromImport(parser.GetModel(), pScene);
// Clean up allocated storage for the next import
m_Buffer.clear();
// Pop directory stack
if ( pIOHandler->StackSize() > 0 ) {
pIOHandler->PopDirectory();
}
}
// ------------------------------------------------------------------------------------------------

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@@ -61,21 +61,21 @@ const std::string ObjFileParser::DEFAULT_MATERIAL = AI_DEFAULT_MATERIAL_NAME;
// -------------------------------------------------------------------
// Constructor with loaded data and directories.
ObjFileParser::ObjFileParser(std::vector<char> &Data,const std::string &strModelName, IOSystem *io ) :
m_DataIt(Data.begin()),
m_DataItEnd(Data.end()),
ObjFileParser::ObjFileParser(std::vector<char> &data,const std::string &modelName, IOSystem *io ) :
m_DataIt(data.begin()),
m_DataItEnd(data.end()),
m_pModel(NULL),
m_uiLine(0),
m_pIO( io )
{
std::fill_n(m_buffer,BUFFERSIZE,0);
std::fill_n(m_buffer,Buffersize,0);
// Create the model instance to store all the data
m_pModel = new ObjFile::Model();
m_pModel->m_ModelName = strModelName;
m_pModel->m_ModelName = modelName;
// create default material and store it
m_pModel->m_pDefaultMaterial = new ObjFile::Material();
m_pModel->m_pDefaultMaterial = new ObjFile::Material;
m_pModel->m_pDefaultMaterial->MaterialName.Set( DEFAULT_MATERIAL );
m_pModel->m_MaterialLib.push_back( DEFAULT_MATERIAL );
m_pModel->m_MaterialMap[ DEFAULT_MATERIAL ] = m_pModel->m_pDefaultMaterial;
@@ -248,20 +248,20 @@ void ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
}
float x, y, z;
if( 2 == numComponents ) {
copyNextWord( m_buffer, BUFFERSIZE );
copyNextWord( m_buffer, Buffersize );
x = ( float ) fast_atof( m_buffer );
copyNextWord( m_buffer, BUFFERSIZE );
copyNextWord( m_buffer, Buffersize );
y = ( float ) fast_atof( m_buffer );
z = 0.0;
} else if( 3 == numComponents ) {
copyNextWord( m_buffer, BUFFERSIZE );
copyNextWord( m_buffer, Buffersize );
x = ( float ) fast_atof( m_buffer );
copyNextWord( m_buffer, BUFFERSIZE );
copyNextWord( m_buffer, Buffersize );
y = ( float ) fast_atof( m_buffer );
copyNextWord( m_buffer, BUFFERSIZE );
copyNextWord( m_buffer, Buffersize );
z = ( float ) fast_atof( m_buffer );
} else {
throw DeadlyImportError( "OBJ: Invalid number of components" );
@@ -274,13 +274,13 @@ void ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
// Get values for a new 3D vector instance
void ObjFileParser::getVector3(std::vector<aiVector3D> &point3d_array) {
float x, y, z;
copyNextWord(m_buffer, BUFFERSIZE);
copyNextWord(m_buffer, Buffersize);
x = (float) fast_atof(m_buffer);
copyNextWord(m_buffer, BUFFERSIZE);
copyNextWord(m_buffer, Buffersize);
y = (float) fast_atof(m_buffer);
copyNextWord( m_buffer, BUFFERSIZE );
copyNextWord( m_buffer, Buffersize );
z = ( float ) fast_atof( m_buffer );
point3d_array.push_back( aiVector3D( x, y, z ) );
@@ -291,10 +291,10 @@ void ObjFileParser::getVector3(std::vector<aiVector3D> &point3d_array) {
// Get values for a new 2D vector instance
void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array ) {
float x, y;
copyNextWord(m_buffer, BUFFERSIZE);
copyNextWord(m_buffer, Buffersize);
x = (float) fast_atof(m_buffer);
copyNextWord(m_buffer, BUFFERSIZE);
copyNextWord(m_buffer, Buffersize);
y = (float) fast_atof(m_buffer);
point2d_array.push_back(aiVector2D(x, y));
@@ -306,12 +306,12 @@ void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array ) {
// Get values for a new face instance
void ObjFileParser::getFace(aiPrimitiveType type)
{
copyNextLine(m_buffer, BUFFERSIZE);
copyNextLine(m_buffer, Buffersize);
if (m_DataIt == m_DataItEnd)
return;
char *pPtr = m_buffer;
char *pEnd = &pPtr[BUFFERSIZE];
char *pEnd = &pPtr[Buffersize];
pPtr = getNextToken<char*>(pPtr, pEnd);
if (pPtr == pEnd || *pPtr == '\0')
return;
@@ -468,8 +468,9 @@ void ObjFileParser::getMaterialDesc()
// Get next data for material data
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
if (m_DataIt == m_DataItEnd)
if (m_DataIt == m_DataItEnd) {
return;
}
char *pStart = &(*m_DataIt);
while( m_DataIt != m_DataItEnd && !IsLineEnd( *m_DataIt ) ) {
@@ -483,14 +484,11 @@ void ObjFileParser::getMaterialDesc()
// Search for material
std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find( strName );
if ( it == m_pModel->m_MaterialMap.end() )
{
if ( it == m_pModel->m_MaterialMap.end() ) {
// Not found, use default material
m_pModel->m_pCurrentMaterial = m_pModel->m_pDefaultMaterial;
DefaultLogger::get()->error("OBJ: failed to locate material " + strName + ", skipping");
}
else
{
} else {
// Found, using detected material
m_pModel->m_pCurrentMaterial = (*it).second;
if ( needsNewMesh( strName ))
@@ -539,18 +537,24 @@ void ObjFileParser::getMaterialLib()
// Check for existence
const std::string strMatName(pStart, &(*m_DataIt));
IOStream *pFile = m_pIO->Open(strMatName);
std::string absName;
if ( m_pIO->StackSize() > 0 ) {
const std::string &path = m_pIO->CurrentDirectory();
absName = path + strMatName;
} else {
absName = strMatName;
}
IOStream *pFile = m_pIO->Open( absName );
if (!pFile )
{
DefaultLogger::get()->error("OBJ: Unable to locate material file " + strMatName);
if (!pFile ) {
DefaultLogger::get()->error( "OBJ: Unable to locate material file " + strMatName );
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
return;
}
// Import material library data from file
std::vector<char> buffer;
BaseImporter::TextFileToBuffer(pFile,buffer);
BaseImporter::TextFileToBuffer( pFile, buffer );
m_pIO->Close( pFile );
// Importing the material library

View File

@@ -62,10 +62,9 @@ class IOSystem;
/// \class ObjFileParser
/// \brief Parser for a obj waveform file
class ObjFileParser
{
class ObjFileParser {
public:
static const size_t BUFFERSIZE = 4096;
static const size_t Buffersize = 4096;
typedef std::vector<char> DataArray;
typedef std::vector<char>::iterator DataArrayIt;
typedef std::vector<char>::const_iterator ConstDataArrayIt;
@@ -137,9 +136,10 @@ private:
//! Current line (for debugging)
unsigned int m_uiLine;
//! Helper buffer
char m_buffer[BUFFERSIZE];
char m_buffer[Buffersize];
/// Pointer to IO system instance.
IOSystem *m_pIO;
/// Path to the current model
};
} // Namespace Assimp

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@@ -74,7 +74,7 @@ static const aiImporterDesc desc = {
// 1) 80 byte header
// 2) 4 byte face count
// 3) 50 bytes per face
bool IsBinarySTL(const char* buffer, unsigned int fileSize) {
static bool IsBinarySTL(const char* buffer, unsigned int fileSize) {
if( fileSize < 84 ) {
return false;
}
@@ -88,7 +88,7 @@ bool IsBinarySTL(const char* buffer, unsigned int fileSize) {
// An ascii STL buffer will begin with "solid NAME", where NAME is optional.
// Note: The "solid NAME" check is necessary, but not sufficient, to determine
// if the buffer is ASCII; a binary header could also begin with "solid NAME".
bool IsAsciiSTL(const char* buffer, unsigned int fileSize) {
static bool IsAsciiSTL(const char* buffer, unsigned int fileSize) {
if (IsBinarySTL(buffer, fileSize))
return false;

View File

@@ -399,10 +399,14 @@ void CatmullClarkSubdivider::InternSubdivide (
bool haveit = false;
for (unsigned int i = 0; i < f.mNumIndices; ++i) {
if (maptbl[FLATTEN_VERTEX_IDX(n,f.mIndices[i])]==(unsigned int)t) {
haveit = true; break;
haveit = true;
break;
}
}
ai_assert(haveit);
if (!haveit) {
DefaultLogger::get()->debug("Catmull-Clark Subdivider: Index not used");
}
break;
}
}