Add bounds checks to the parsing utilities. (#5421)
* Add bounds checks to the parsing utilities. * Fix merge conflicts in ACLoader. * Fix loaders * Fix unittest of AC-Loader. * Remove dead code. * Md5Parser fixes * Fix md5-parsing * Fix Merge conflict * Fix merge conflicts. * Md5: Fix warning: missing return statement.
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@@ -473,8 +473,9 @@ void COBImporter::ReadBasicNodeInfo_Ascii(Node &msh, LineSplitter &splitter, con
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} else if (splitter.match_start("Transform")) {
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for (unsigned int y = 0; y < 4 && ++splitter; ++y) {
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const char *s = splitter->c_str();
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const char *end = s + splitter->size();
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for (unsigned int x = 0; x < 4; ++x) {
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SkipSpaces(&s);
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SkipSpaces(&s, end);
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msh.transform[y][x] = fast_atof(&s);
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}
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}
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@@ -486,12 +487,12 @@ void COBImporter::ReadBasicNodeInfo_Ascii(Node &msh, LineSplitter &splitter, con
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// ------------------------------------------------------------------------------------------------
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template <typename T>
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void COBImporter::ReadFloat3Tuple_Ascii(T &fill, const char **in) {
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void COBImporter::ReadFloat3Tuple_Ascii(T &fill, const char **in, const char *end) {
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const char *rgb = *in;
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for (unsigned int i = 0; i < 3; ++i) {
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SkipSpaces(&rgb);
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SkipSpaces(&rgb, end);
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if (*rgb == ',') ++rgb;
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SkipSpaces(&rgb);
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SkipSpaces(&rgb, end);
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fill[i] = fast_atof(&rgb);
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}
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@@ -538,7 +539,7 @@ void COBImporter::ReadMat1_Ascii(Scene &out, LineSplitter &splitter, const Chunk
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}
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const char *rgb = splitter[1];
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ReadFloat3Tuple_Ascii(mat.rgb, &rgb);
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ReadFloat3Tuple_Ascii(mat.rgb, &rgb, splitter.getEnd());
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++splitter;
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if (!splitter.match_start("alpha ")) {
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@@ -617,20 +618,21 @@ void COBImporter::ReadLght_Ascii(Scene &out, LineSplitter &splitter, const Chunk
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}
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const char *rgb = splitter[1];
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ReadFloat3Tuple_Ascii(msh.color, &rgb);
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const char *end = splitter.getEnd();
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ReadFloat3Tuple_Ascii(msh.color, &rgb, end);
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SkipSpaces(&rgb);
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SkipSpaces(&rgb, end);
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if (strncmp(rgb, "cone angle", 10) != 0) {
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ASSIMP_LOG_WARN("Expected `cone angle` entity in `color` line in `Lght` chunk ", nfo.id);
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}
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SkipSpaces(rgb + 10, &rgb);
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SkipSpaces(rgb + 10, &rgb, end);
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msh.angle = fast_atof(&rgb);
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SkipSpaces(&rgb);
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SkipSpaces(&rgb, end);
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if (strncmp(rgb, "inner angle", 11) != 0) {
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ASSIMP_LOG_WARN("Expected `inner angle` entity in `color` line in `Lght` chunk ", nfo.id);
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}
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SkipSpaces(rgb + 11, &rgb);
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SkipSpaces(rgb + 11, &rgb, end);
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msh.inner_angle = fast_atof(&rgb);
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// skip the rest for we can't handle this kind of physically-based lighting information.
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@@ -703,14 +705,14 @@ void COBImporter::ReadPolH_Ascii(Scene &out, LineSplitter &splitter, const Chunk
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for (unsigned int cur = 0; cur < cnt && ++splitter; ++cur) {
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const char *s = splitter->c_str();
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const char *end = splitter.getEnd();
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aiVector3D &v = msh.vertex_positions[cur];
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SkipSpaces(&s);
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SkipSpaces(&s, end);
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v.x = fast_atof(&s);
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SkipSpaces(&s);
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SkipSpaces(&s, end);
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v.y = fast_atof(&s);
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SkipSpaces(&s);
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SkipSpaces(&s, end);
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v.z = fast_atof(&s);
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}
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} else if (splitter.match_start("Texture Vertices")) {
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@@ -719,12 +721,13 @@ void COBImporter::ReadPolH_Ascii(Scene &out, LineSplitter &splitter, const Chunk
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for (unsigned int cur = 0; cur < cnt && ++splitter; ++cur) {
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const char *s = splitter->c_str();
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const char *end = splitter.getEnd();
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aiVector2D &v = msh.texture_coords[cur];
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SkipSpaces(&s);
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SkipSpaces(&s, end);
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v.x = fast_atof(&s);
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SkipSpaces(&s);
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SkipSpaces(&s, end);
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v.y = fast_atof(&s);
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}
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} else if (splitter.match_start("Faces")) {
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@@ -749,8 +752,9 @@ void COBImporter::ReadPolH_Ascii(Scene &out, LineSplitter &splitter, const Chunk
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face.material = strtoul10(splitter[6]);
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const char *s = (++splitter)->c_str();
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const char *end = splitter.getEnd();
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for (size_t i = 0; i < face.indices.size(); ++i) {
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if (!SkipSpaces(&s)) {
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if (!SkipSpaces(&s, end)) {
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ThrowException("Expected EOL token in Face entry");
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}
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if ('<' != *s++) {
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