- beginning of BVH loader, to continue working at home. Not usable, yet.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@177 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
314
code/BVHLoader.cpp
Normal file
314
code/BVHLoader.cpp
Normal file
@@ -0,0 +1,314 @@
|
||||
/** Implementation of the BVH loader */
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (ASSIMP)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
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||||
*/
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||||
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#include "AssimpPCH.h"
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#include "BVHLoader.h"
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#include "fast_atof.h"
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using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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BVHLoader::BVHLoader()
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{
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}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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BVHLoader::~BVHLoader()
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{
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}
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// ------------------------------------------------------------------------------------------------
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// Returns whether the class can handle the format of the given file.
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bool BVHLoader::CanRead( const std::string& pFile, IOSystem* pIOHandler) const
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{
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// check file extension
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std::string::size_type pos = pFile.find_last_of('.');
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// no file extension - can't read
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if( pos == std::string::npos)
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return false;
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std::string extension = pFile.substr( pos);
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for( std::string::iterator it = extension.begin(); it != extension.end(); ++it)
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*it = tolower( *it);
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if( extension == ".bvh")
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return true;
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return false;
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}
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// ------------------------------------------------------------------------------------------------
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// Imports the given file into the given scene structure.
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void BVHLoader::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
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{
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mFileName = pFile;
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// read file into memory
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boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile));
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if( file.get() == NULL)
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throw new ImportErrorException( "Failed to open file " + pFile + ".");
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size_t fileSize = file->FileSize();
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if( fileSize == 0)
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throw new ImportErrorException( "File is too small.");
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mBuffer.resize( fileSize);
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file->Read( &mBuffer.front(), 1, fileSize);
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// start reading
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mReader = mBuffer.begin();
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mLine = 1;
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ReadStructure( pScene);
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}
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// ------------------------------------------------------------------------------------------------
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// Reads the file
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void BVHLoader::ReadStructure( aiScene* pScene)
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{
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// first comes hierarchy
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std::string header = GetNextToken();
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if( header != "HIERARCHY")
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ThrowException( "Expected header string \"HIERARCHY\".");
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ReadHierarchy( pScene);
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// then comes the motion data
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std::string motion = GetNextToken();
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if( motion != "MOTION")
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ThrowException( "Expected beginning of motion data \"MOTION\".");
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ReadMotion( pScene);
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}
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// ------------------------------------------------------------------------------------------------
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// Reads the hierarchy
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void BVHLoader::ReadHierarchy( aiScene* pScene)
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{
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std::string root = GetNextToken();
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if( root != "ROOT")
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ThrowException( "Expected root node \"ROOT\".");
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// Go read the hierarchy from here
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pScene->mRootNode = ReadNode();
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}
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// ------------------------------------------------------------------------------------------------
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// Reads a node and recursively its childs and returns the created node;
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aiNode* BVHLoader::ReadNode()
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{
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// first token is name
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std::string nodeName = GetNextToken();
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if( nodeName.empty() || nodeName == "{")
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ThrowException( boost::str( boost::format( "Expected node name, but found \"%s\".") % nodeName));
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// HACK: (thom) end nodes are called "End Site". If the name of the node is "Site", we know it's going to be an end node
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if( nodeName == "Site")
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nodeName = "End Site";
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// then an opening brace should follow
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std::string openBrace = GetNextToken();
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if( openBrace != "{")
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ThrowException( boost::str( boost::format( "Expected opening brace \"{\", but found \"%s\".") % openBrace));
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// Create a node
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aiNode* node = new aiNode( nodeName);
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std::vector<aiNode*> childNodes;
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// now read the node's contents
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while( 1)
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{
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std::string token = GetNextToken();
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// node offset to parent node
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if( token == "OFFSET")
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ReadNodeOffset( node);
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else if( token == "CHANNELS")
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ReadNodeChannels( node);
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else if( token == "JOINT")
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{
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// child node follows
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aiNode* child = ReadNode();
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childNodes.push_back( child);
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} else
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if( token == "End")
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{
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// HACK: (thom) end child node follows. Full token is "End Site", then no name, then a node.
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// But I don't want to write another function for this, so I simply leave the "Site" for ReadNode() as a node name
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aiNode* child = ReadNode();
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childNodes.push_back( child);
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} else
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if( token == "}")
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{
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// we're done with that part of the hierarchy
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break;
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} else
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{
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// everything else is a parse error
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ThrowException( boost::str( boost::format( "Unknown keyword \"%s\".") % token));
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}
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}
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// add the child nodes if there are any
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if( childNodes.size() > 0)
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{
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node->mNumChildren = childNodes.size();
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node->mChildren = new aiNode*[node->mNumChildren];
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std::copy( childNodes.begin(), childNodes.end(), node->mChildren);
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}
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// and return the sub-hierarchy we built here
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return node;
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}
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// ------------------------------------------------------------------------------------------------
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// Reads a node offset for the given node
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void BVHLoader::ReadNodeOffset( aiNode* pNode)
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{
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// Offset consists of three floats to read
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aiVector3D offset;
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offset.x = GetNextTokenAsFloat();
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offset.y = GetNextTokenAsFloat();
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offset.z = GetNextTokenAsFloat();
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// build a transformation matrix from it
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pNode->mTransformation = aiMatrix4x4( 1.0f, 0.0f, 0.0f, offset.x, 0.0f, 1.0f, 0.0f, offset.y,
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0.0f, 0.0f, 1.0f, offset.z, 0.0f, 0.0f, 0.0f, 1.0f);
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}
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// ------------------------------------------------------------------------------------------------
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// Reads the animation channels for the given node
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void BVHLoader::ReadNodeChannels( aiNode* pNode)
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{
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// number of channels. Use the float reader because we're lazy
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float numChannelsFloat = GetNextTokenAsFloat();
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unsigned int numChannels = (unsigned int) numChannelsFloat;
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// TODO: (thom) proper channel parsing. For the moment I just skip the number of tokens
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for( unsigned int a = 0; a < numChannels; a++)
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GetNextToken();
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}
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// ------------------------------------------------------------------------------------------------
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// Reads the motion data
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void BVHLoader::ReadMotion( aiScene* pScene)
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{
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// Read number of frames
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std::string tokenFrames = GetNextToken();
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if( tokenFrames != "Frames:")
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ThrowException( boost::str( boost::format( "Expected frame count \"Frames:\", but found \"%s\".") % tokenFrames));
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float numFramesFloat = GetNextTokenAsFloat();
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unsigned int numFrames = (unsigned int) numFramesFloat;
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// Read frame duration
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std::string tokenDuration1 = GetNextToken();
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std::string tokenDuration2 = GetNextToken();
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if( tokenDuration1 != "Frame" || tokenDuration2 != "Time:")
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ThrowException( boost::str( boost::format( "Expected frame duration \"Frame Time:\", but found \"%s %s\".") % tokenDuration1 % tokenDuration2));
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float frameDuration = GetNextTokenAsFloat();
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// resize value array accordingly
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// ************* Continue here ********
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//mMotionValues.resize( boost::extents[numFrames][numChannels]);
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}
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// ------------------------------------------------------------------------------------------------
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// Retrieves the next token
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std::string BVHLoader::GetNextToken()
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{
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// skip any preceeding whitespace
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while( mReader != mBuffer.end())
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{
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if( !isspace( *mReader))
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break;
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// count lines
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if( *mReader == '\n')
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mLine++;
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++mReader;
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}
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// collect all chars till the next whitespace. BVH is easy in respect to that.
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std::string token;
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while( mReader != mBuffer.end())
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{
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if( isspace( *mReader))
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break;
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token.push_back( *mReader);
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++mReader;
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// little extra logic to make sure braces are counted correctly
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if( token == "{" || token == "}")
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break;
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}
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// empty token means end of file, which is just fine
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return token;
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}
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// ------------------------------------------------------------------------------------------------
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// Reads the next token as a float
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float BVHLoader::GetNextTokenAsFloat()
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{
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std::string token = GetNextToken();
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if( token.empty())
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ThrowException( "Unexpected end of file while trying to read a float");
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// check if the float is valid by testing if the atof() function consumed every char of the token
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const char* ctoken = token.c_str();
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float result = 0.0f;
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ctoken = fast_atof_move( ctoken, result);
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if( ctoken != token.c_str() + token.length())
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ThrowException( boost::str( boost::format( "Expected a floating point number, but found \"%s\".") % token));
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return result;
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}
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||||
// ------------------------------------------------------------------------------------------------
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// Aborts the file reading with an exception
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void BVHLoader::ThrowException( const std::string& pError)
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{
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||||
throw new ImportErrorException( boost::str( boost::format( "%s:%d - %s") % mFileName % mLine % pError));
|
||||
}
|
||||
133
code/BVHLoader.h
Normal file
133
code/BVHLoader.h
Normal file
@@ -0,0 +1,133 @@
|
||||
/** Defines the BHV motion capturing loader class */
|
||||
|
||||
/*
|
||||
Open Asset Import Library (ASSIMP)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#ifndef AI_BVHLOADER_H_INC
|
||||
#define AI_BVHLOADER_H_INC
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include <boost/multi_array.hpp>
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
|
||||
/** Loader class to read Motion Capturing data from a .bvh file. This format only contains a
|
||||
* hierarchy of joints and a series of keyframes for the hierarchy. It contains no actual mesh data,
|
||||
* but we generate a dummy mesh inside the loader just to be able to see something.
|
||||
*/
|
||||
class BVHLoader : public BaseImporter
|
||||
{
|
||||
friend class Importer;
|
||||
|
||||
protected:
|
||||
/** Constructor to be privately used by Importer */
|
||||
BVHLoader();
|
||||
|
||||
/** Destructor, private as well */
|
||||
~BVHLoader();
|
||||
|
||||
public:
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details. */
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler) const;
|
||||
|
||||
protected:
|
||||
/** Called by Importer::GetExtensionList() for each loaded importer.
|
||||
* See BaseImporter::GetExtensionList() for details
|
||||
*/
|
||||
void GetExtensionList( std::string& append)
|
||||
{
|
||||
append.append("*.bvh");
|
||||
}
|
||||
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
|
||||
|
||||
protected:
|
||||
/** Reads the file */
|
||||
void ReadStructure( aiScene* pScene);
|
||||
|
||||
/** Reads the hierarchy */
|
||||
void ReadHierarchy( aiScene* pScene);
|
||||
|
||||
/** Reads a node and recursively its childs and returns the created node. */
|
||||
aiNode* ReadNode();
|
||||
|
||||
/** Reads a node offset for the given node */
|
||||
void ReadNodeOffset( aiNode* pNode);
|
||||
|
||||
/** Reads the animation channels for the given node */
|
||||
void ReadNodeChannels( aiNode* pNode);
|
||||
|
||||
/** Reads the motion data */
|
||||
void ReadMotion( aiScene* pScene);
|
||||
|
||||
/** Retrieves the next token */
|
||||
std::string GetNextToken();
|
||||
|
||||
/** Reads the next token as a float */
|
||||
float GetNextTokenAsFloat();
|
||||
|
||||
/** Aborts the file reading with an exception */
|
||||
void ThrowException( const std::string& pError);
|
||||
|
||||
protected:
|
||||
/** Filename, for a verbose error message */
|
||||
std::string mFileName;
|
||||
|
||||
/** Buffer to hold the loaded file */
|
||||
std::vector<char> mBuffer;
|
||||
|
||||
/** Next char to read from the buffer */
|
||||
std::vector<char>::const_iterator mReader;
|
||||
|
||||
/** Current line, for error messages */
|
||||
unsigned int mLine;
|
||||
|
||||
/** motion values per frame */
|
||||
boost::multi_array<float, 2> mMotionValues;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_BVHLOADER_H_INC
|
||||
@@ -113,6 +113,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#ifndef AI_BUILD_NO_AC_IMPORTER
|
||||
# include "ACLoader.h"
|
||||
#endif
|
||||
#ifndef AI_BUILD_NO_BVH_IMPORTER
|
||||
# include "BVHLoader.h"
|
||||
#endif
|
||||
|
||||
|
||||
// PostProcess-Steps
|
||||
@@ -254,6 +257,9 @@ Importer::Importer() :
|
||||
#if (!defined AI_BUILD_NO_AC_IMPORTER)
|
||||
mImporter.push_back( new AC3DImporter());
|
||||
#endif
|
||||
#if (!defined AI_BUILD_NO_BVH_IMPORTER)
|
||||
mImporter.push_back( new BVHLoader());
|
||||
#endif
|
||||
|
||||
// add an instance of each post processing step here in the order
|
||||
// of sequence it is executed. steps that are added here are not validated -
|
||||
|
||||
@@ -12,18 +12,18 @@ with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
@@ -103,9 +103,9 @@ void XFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene, I
|
||||
// and create the proper return structures out of it
|
||||
CreateDataRepresentationFromImport( pScene, parser.GetImportedData());
|
||||
|
||||
// if nothing came from it, report it as error
|
||||
if( !pScene->mRootNode)
|
||||
throw new ImportErrorException( "XFile is ill-formatted - no content imported.");
|
||||
// if nothing came from it, report it as error
|
||||
if( !pScene->mRootNode)
|
||||
throw new ImportErrorException( "XFile is ill-formatted - no content imported.");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -139,8 +139,8 @@ void XFileImporter::CreateDataRepresentationFromImport( aiScene* pScene, const X
|
||||
}
|
||||
|
||||
// convert the root node's transformation to OGL coords
|
||||
if( pScene->mRootNode)
|
||||
ConvertToLHProcess::ConvertToOGL( pScene->mRootNode->mTransformation);
|
||||
if( pScene->mRootNode)
|
||||
ConvertToLHProcess::ConvertToOGL( pScene->mRootNode->mTransformation);
|
||||
|
||||
// finally: create a dummy material if not material was imported
|
||||
if( pScene->mNumMaterials == 0)
|
||||
@@ -180,7 +180,7 @@ aiNode* XFileImporter::CreateNodes( aiScene* pScene, aiNode* pParent, const XFil
|
||||
memcpy( node->mName.data, pNode->mName.c_str(), pNode->mName.length());
|
||||
node->mName.data[node->mName.length] = 0;
|
||||
node->mTransformation = pNode->mTrafoMatrix;
|
||||
|
||||
|
||||
// convert meshes from the source node
|
||||
CreateMeshes( pScene, node, pNode->mMeshes);
|
||||
|
||||
@@ -323,7 +323,7 @@ void XFileImporter::CreateMeshes( aiScene* pScene, aiNode* pNode, const std::vec
|
||||
for( unsigned int e = 0; e < AI_MAX_NUMBER_OF_COLOR_SETS; e++)
|
||||
if( mesh->HasVertexColors( e))
|
||||
mesh->mColors[e][newIndex] = sourceMesh->mColors[e][pf.mIndices[d]];
|
||||
|
||||
|
||||
newIndex++;
|
||||
}
|
||||
}
|
||||
@@ -423,7 +423,7 @@ void XFileImporter::CreateAnimations( aiScene* pScene, const XFile::Scene* pData
|
||||
const XFile::AnimBone* bone = anim->mAnims[b];
|
||||
aiNodeAnim* nbone = new aiNodeAnim;
|
||||
nbone->mNodeName.Set( bone->mBoneName);
|
||||
nanim->mChannels[b] = nbone;
|
||||
nanim->mChannels[b] = nbone;
|
||||
|
||||
// apply the LH->RH conversion if the animation affects the root bone
|
||||
bool isRootAnim = (bone->mBoneName == pScene->mRootNode->mName.data);
|
||||
@@ -650,7 +650,7 @@ void XFileImporter::ConvertMaterials( aiScene* pScene, const std::vector<XFile::
|
||||
::sprintf(key,AI_MATKEY_TEXTURE_EMISSIVE_ "[%i]",iEM++);
|
||||
} else
|
||||
{
|
||||
// assume it is a diffuse texture
|
||||
// assume it is a diffuse texture
|
||||
::sprintf(key,AI_MATKEY_TEXTURE_DIFFUSE_ "[%i]",iDM++);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user