- beginning of BVH loader, to continue working at home. Not usable, yet.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@177 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
@@ -12,18 +12,18 @@ with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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@@ -103,9 +103,9 @@ void XFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene, I
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// and create the proper return structures out of it
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CreateDataRepresentationFromImport( pScene, parser.GetImportedData());
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// if nothing came from it, report it as error
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if( !pScene->mRootNode)
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throw new ImportErrorException( "XFile is ill-formatted - no content imported.");
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// if nothing came from it, report it as error
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if( !pScene->mRootNode)
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throw new ImportErrorException( "XFile is ill-formatted - no content imported.");
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}
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// ------------------------------------------------------------------------------------------------
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@@ -139,8 +139,8 @@ void XFileImporter::CreateDataRepresentationFromImport( aiScene* pScene, const X
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}
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// convert the root node's transformation to OGL coords
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if( pScene->mRootNode)
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ConvertToLHProcess::ConvertToOGL( pScene->mRootNode->mTransformation);
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if( pScene->mRootNode)
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ConvertToLHProcess::ConvertToOGL( pScene->mRootNode->mTransformation);
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// finally: create a dummy material if not material was imported
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if( pScene->mNumMaterials == 0)
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@@ -180,7 +180,7 @@ aiNode* XFileImporter::CreateNodes( aiScene* pScene, aiNode* pParent, const XFil
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memcpy( node->mName.data, pNode->mName.c_str(), pNode->mName.length());
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node->mName.data[node->mName.length] = 0;
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node->mTransformation = pNode->mTrafoMatrix;
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// convert meshes from the source node
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CreateMeshes( pScene, node, pNode->mMeshes);
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@@ -323,7 +323,7 @@ void XFileImporter::CreateMeshes( aiScene* pScene, aiNode* pNode, const std::vec
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for( unsigned int e = 0; e < AI_MAX_NUMBER_OF_COLOR_SETS; e++)
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if( mesh->HasVertexColors( e))
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mesh->mColors[e][newIndex] = sourceMesh->mColors[e][pf.mIndices[d]];
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newIndex++;
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}
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}
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@@ -423,7 +423,7 @@ void XFileImporter::CreateAnimations( aiScene* pScene, const XFile::Scene* pData
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const XFile::AnimBone* bone = anim->mAnims[b];
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aiNodeAnim* nbone = new aiNodeAnim;
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nbone->mNodeName.Set( bone->mBoneName);
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nanim->mChannels[b] = nbone;
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nanim->mChannels[b] = nbone;
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// apply the LH->RH conversion if the animation affects the root bone
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bool isRootAnim = (bone->mBoneName == pScene->mRootNode->mName.data);
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@@ -650,7 +650,7 @@ void XFileImporter::ConvertMaterials( aiScene* pScene, const std::vector<XFile::
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::sprintf(key,AI_MATKEY_TEXTURE_EMISSIVE_ "[%i]",iEM++);
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} else
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{
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// assume it is a diffuse texture
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// assume it is a diffuse texture
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::sprintf(key,AI_MATKEY_TEXTURE_DIFFUSE_ "[%i]",iDM++);
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}
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