closes https://github.com/assimp/assimp/issues/1404: set name with merged meshes for output mesh.

This commit is contained in:
Kim Kulling
2017-09-07 20:30:17 +02:00
parent ee56ffa1f1
commit c143d2e02c
5 changed files with 91 additions and 12 deletions
+6 -3
View File
@@ -56,18 +56,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
static const unsigned int NotSet = 0xcdcdcdcd;
// ------------------------------------------------------------------------------------------------
// Setup final material indices, generae a default material if necessary
void Discreet3DSImporter::ReplaceDefaultMaterial()
{
// Try to find an existing material that matches the
// typical default material setting:
// - no textures
// - diffuse color (in grey!)
// NOTE: This is here to workaround the fact that some
// exporters are writing a default material, too.
unsigned int idx = 0xcdcdcdcd;
unsigned int idx( NotSet );
for (unsigned int i = 0; i < mScene->mMaterials.size();++i)
{
std::string s = mScene->mMaterials[i].mName;
@@ -93,7 +94,9 @@ void Discreet3DSImporter::ReplaceDefaultMaterial()
}
idx = i;
}
if (0xcdcdcdcd == idx)idx = (unsigned int)mScene->mMaterials.size();
if ( NotSet == idx ) {
idx = ( unsigned int )mScene->mMaterials.size();
}
// now iterate through all meshes and through all faces and
// find all faces that are using the default material
+12 -4
View File
@@ -58,6 +58,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "time.h"
#include <assimp/DefaultLogger.hpp>
#include <assimp/scene.h>
#include <assimp/mesh.h>
#include <stdio.h>
#include "ScenePrivate.h"
@@ -757,7 +758,7 @@ void SceneCombiner::MergeBones(aiMesh* out,std::vector<aiMesh*>::const_iterator
// ------------------------------------------------------------------------------------------------
// Merge a list of meshes
void SceneCombiner::MergeMeshes(aiMesh** _out,unsigned int /*flags*/,
void SceneCombiner::MergeMeshes(aiMesh** _out, unsigned int /*flags*/,
std::vector<aiMesh*>::const_iterator begin,
std::vector<aiMesh*>::const_iterator end)
{
@@ -772,8 +773,14 @@ void SceneCombiner::MergeMeshes(aiMesh** _out,unsigned int /*flags*/,
aiMesh* out = *_out = new aiMesh();
out->mMaterialIndex = (*begin)->mMaterialIndex;
std::string name;
// Find out how much output storage we'll need
for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it) {
for (std::vector<aiMesh*>::const_iterator it = begin; it != end; ++it) {
const char *meshName( (*it)->mName.C_Str() );
name += std::string( meshName );
if ( it != end - 1 ) {
name += ".";
}
out->mNumVertices += (*it)->mNumVertices;
out->mNumFaces += (*it)->mNumFaces;
out->mNumBones += (*it)->mNumBones;
@@ -781,6 +788,7 @@ void SceneCombiner::MergeMeshes(aiMesh** _out,unsigned int /*flags*/,
// combine primitive type flags
out->mPrimitiveTypes |= (*it)->mPrimitiveTypes;
}
out->mName.Set( name.c_str() );
if (out->mNumVertices) {
aiVector3D* pv2;
@@ -789,7 +797,7 @@ void SceneCombiner::MergeMeshes(aiMesh** _out,unsigned int /*flags*/,
if ((**begin).HasPositions()) {
pv2 = out->mVertices = new aiVector3D[out->mNumVertices];
for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it) {
for (std::vector<aiMesh*>::const_iterator it = begin; it != end; ++it) {
if ((*it)->mVertices) {
::memcpy(pv2,(*it)->mVertices,(*it)->mNumVertices*sizeof(aiVector3D));
}
@@ -809,7 +817,7 @@ void SceneCombiner::MergeMeshes(aiMesh** _out,unsigned int /*flags*/,
pv2 += (*it)->mNumVertices;
}
}
// copy tangents and bitangents
// copy tangents and bi-tangents
if ((**begin).HasTangentsAndBitangents()) {
pv2 = out->mTangents = new aiVector3D[out->mNumVertices];