closes https://github.com/assimp/assimp/issues/1404: set name with merged meshes for output mesh.
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@@ -56,18 +56,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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using namespace Assimp;
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static const unsigned int NotSet = 0xcdcdcdcd;
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// ------------------------------------------------------------------------------------------------
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// Setup final material indices, generae a default material if necessary
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void Discreet3DSImporter::ReplaceDefaultMaterial()
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{
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// Try to find an existing material that matches the
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// typical default material setting:
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// - no textures
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// - diffuse color (in grey!)
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// NOTE: This is here to workaround the fact that some
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// exporters are writing a default material, too.
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unsigned int idx = 0xcdcdcdcd;
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unsigned int idx( NotSet );
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for (unsigned int i = 0; i < mScene->mMaterials.size();++i)
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{
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std::string s = mScene->mMaterials[i].mName;
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@@ -93,7 +94,9 @@ void Discreet3DSImporter::ReplaceDefaultMaterial()
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}
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idx = i;
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}
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if (0xcdcdcdcd == idx)idx = (unsigned int)mScene->mMaterials.size();
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if ( NotSet == idx ) {
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idx = ( unsigned int )mScene->mMaterials.size();
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}
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// now iterate through all meshes and through all faces and
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// find all faces that are using the default material
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