closes https://github.com/assimp/assimp/issues/1404: set name with merged meshes for output mesh.
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@@ -58,6 +58,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "time.h"
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/scene.h>
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#include <assimp/mesh.h>
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#include <stdio.h>
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#include "ScenePrivate.h"
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@@ -757,7 +758,7 @@ void SceneCombiner::MergeBones(aiMesh* out,std::vector<aiMesh*>::const_iterator
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// ------------------------------------------------------------------------------------------------
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// Merge a list of meshes
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void SceneCombiner::MergeMeshes(aiMesh** _out,unsigned int /*flags*/,
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void SceneCombiner::MergeMeshes(aiMesh** _out, unsigned int /*flags*/,
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std::vector<aiMesh*>::const_iterator begin,
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std::vector<aiMesh*>::const_iterator end)
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{
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@@ -772,8 +773,14 @@ void SceneCombiner::MergeMeshes(aiMesh** _out,unsigned int /*flags*/,
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aiMesh* out = *_out = new aiMesh();
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out->mMaterialIndex = (*begin)->mMaterialIndex;
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std::string name;
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// Find out how much output storage we'll need
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for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it) {
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for (std::vector<aiMesh*>::const_iterator it = begin; it != end; ++it) {
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const char *meshName( (*it)->mName.C_Str() );
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name += std::string( meshName );
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if ( it != end - 1 ) {
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name += ".";
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}
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out->mNumVertices += (*it)->mNumVertices;
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out->mNumFaces += (*it)->mNumFaces;
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out->mNumBones += (*it)->mNumBones;
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@@ -781,6 +788,7 @@ void SceneCombiner::MergeMeshes(aiMesh** _out,unsigned int /*flags*/,
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// combine primitive type flags
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out->mPrimitiveTypes |= (*it)->mPrimitiveTypes;
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}
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out->mName.Set( name.c_str() );
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if (out->mNumVertices) {
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aiVector3D* pv2;
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@@ -789,7 +797,7 @@ void SceneCombiner::MergeMeshes(aiMesh** _out,unsigned int /*flags*/,
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if ((**begin).HasPositions()) {
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pv2 = out->mVertices = new aiVector3D[out->mNumVertices];
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for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it) {
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for (std::vector<aiMesh*>::const_iterator it = begin; it != end; ++it) {
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if ((*it)->mVertices) {
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::memcpy(pv2,(*it)->mVertices,(*it)->mNumVertices*sizeof(aiVector3D));
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}
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@@ -809,7 +817,7 @@ void SceneCombiner::MergeMeshes(aiMesh** _out,unsigned int /*flags*/,
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pv2 += (*it)->mNumVertices;
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}
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}
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// copy tangents and bitangents
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// copy tangents and bi-tangents
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if ((**begin).HasTangentsAndBitangents()) {
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pv2 = out->mTangents = new aiVector3D[out->mNumVertices];
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