closes https://github.com/assimp/assimp/issues/1404: set name with merged meshes for output mesh.

This commit is contained in:
Kim Kulling
2017-09-07 20:30:17 +02:00
parent ee56ffa1f1
commit c143d2e02c
5 changed files with 91 additions and 12 deletions

View File

@@ -58,6 +58,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "time.h"
#include <assimp/DefaultLogger.hpp>
#include <assimp/scene.h>
#include <assimp/mesh.h>
#include <stdio.h>
#include "ScenePrivate.h"
@@ -757,7 +758,7 @@ void SceneCombiner::MergeBones(aiMesh* out,std::vector<aiMesh*>::const_iterator
// ------------------------------------------------------------------------------------------------
// Merge a list of meshes
void SceneCombiner::MergeMeshes(aiMesh** _out,unsigned int /*flags*/,
void SceneCombiner::MergeMeshes(aiMesh** _out, unsigned int /*flags*/,
std::vector<aiMesh*>::const_iterator begin,
std::vector<aiMesh*>::const_iterator end)
{
@@ -772,8 +773,14 @@ void SceneCombiner::MergeMeshes(aiMesh** _out,unsigned int /*flags*/,
aiMesh* out = *_out = new aiMesh();
out->mMaterialIndex = (*begin)->mMaterialIndex;
std::string name;
// Find out how much output storage we'll need
for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it) {
for (std::vector<aiMesh*>::const_iterator it = begin; it != end; ++it) {
const char *meshName( (*it)->mName.C_Str() );
name += std::string( meshName );
if ( it != end - 1 ) {
name += ".";
}
out->mNumVertices += (*it)->mNumVertices;
out->mNumFaces += (*it)->mNumFaces;
out->mNumBones += (*it)->mNumBones;
@@ -781,6 +788,7 @@ void SceneCombiner::MergeMeshes(aiMesh** _out,unsigned int /*flags*/,
// combine primitive type flags
out->mPrimitiveTypes |= (*it)->mPrimitiveTypes;
}
out->mName.Set( name.c_str() );
if (out->mNumVertices) {
aiVector3D* pv2;
@@ -789,7 +797,7 @@ void SceneCombiner::MergeMeshes(aiMesh** _out,unsigned int /*flags*/,
if ((**begin).HasPositions()) {
pv2 = out->mVertices = new aiVector3D[out->mNumVertices];
for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it) {
for (std::vector<aiMesh*>::const_iterator it = begin; it != end; ++it) {
if ((*it)->mVertices) {
::memcpy(pv2,(*it)->mVertices,(*it)->mNumVertices*sizeof(aiVector3D));
}
@@ -809,7 +817,7 @@ void SceneCombiner::MergeMeshes(aiMesh** _out,unsigned int /*flags*/,
pv2 += (*it)->mNumVertices;
}
}
// copy tangents and bitangents
// copy tangents and bi-tangents
if ((**begin).HasTangentsAndBitangents()) {
pv2 = out->mTangents = new aiVector3D[out->mNumVertices];