Revert "WIP: Enable Travis clang build"
This commit is contained in:
@@ -563,7 +563,7 @@ void ExportSkin(Asset& mAsset, const aiMesh* aimesh, Ref<Mesh>& meshRef, Ref<Buf
|
||||
continue;
|
||||
}
|
||||
|
||||
vertexJointData[vertexId][jointsPerVertex[vertexId]] = static_cast<float>(jointNamesIndex);
|
||||
vertexJointData[vertexId][jointsPerVertex[vertexId]] = jointNamesIndex;
|
||||
vertexWeightData[vertexId][jointsPerVertex[vertexId]] = vertWeight;
|
||||
|
||||
jointsPerVertex[vertexId] += 1;
|
||||
@@ -872,7 +872,7 @@ inline void ExtractAnimationData(Asset& mAsset, std::string& animId, Ref<Animati
|
||||
size_t frameIndex = i * nodeChannel->mNumPositionKeys / numKeyframes;
|
||||
// mTime is measured in ticks, but GLTF time is measured in seconds, so convert.
|
||||
// Check if we have to cast type here. e.g. uint16_t()
|
||||
timeData[i] = static_cast<float>(nodeChannel->mPositionKeys[frameIndex].mTime / ticksPerSecond);
|
||||
timeData[i] = nodeChannel->mPositionKeys[frameIndex].mTime / ticksPerSecond;
|
||||
}
|
||||
|
||||
Ref<Accessor> timeAccessor = ExportData(mAsset, animId, buffer, static_cast<unsigned int>(numKeyframes), &timeData[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_FLOAT);
|
||||
@@ -953,7 +953,7 @@ void glTF2Exporter::ExportAnimations()
|
||||
Ref<Animation> animRef = mAsset->animations.Create(name);
|
||||
|
||||
// Parameters
|
||||
ExtractAnimationData(*mAsset, name, animRef, bufferRef, nodeChannel, static_cast<float>(anim->mTicksPerSecond));
|
||||
ExtractAnimationData(*mAsset, name, animRef, bufferRef, nodeChannel, anim->mTicksPerSecond);
|
||||
|
||||
for (unsigned int j = 0; j < 3; ++j) {
|
||||
std::string channelType;
|
||||
|
||||
Reference in New Issue
Block a user