Zero-length mChildren arrays should be nullptr (#5749)
- Children: Don't allocate a zero-length array - aiNode::mChildren should be left nullptr instead.
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@@ -643,11 +643,17 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
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}
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// Allocate storage for children
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pcOut->mNumChildren = (unsigned int)pcIn->mChildren.size();
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const unsigned int size = static_cast<unsigned int>(pcIn->mChildren.size());
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pcOut->mNumChildren = size;
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if (size == 0) {
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return;
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}
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pcOut->mChildren = new aiNode *[pcIn->mChildren.size()];
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// Recursively process all children
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const unsigned int size = static_cast<unsigned int>(pcIn->mChildren.size());
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for (unsigned int i = 0; i < size; ++i) {
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pcOut->mChildren[i] = new aiNode();
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pcOut->mChildren[i]->mParent = pcOut;
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