3MF: Export initial commit.
This commit is contained in:
181
code/D3MFExporter.cpp
Normal file
181
code/D3MFExporter.cpp
Normal file
@@ -0,0 +1,181 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#include "D3MFExporter.h"
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp//IOStream.hpp>
|
||||
#include <assimp/Exporter.hpp>
|
||||
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
#include "Exceptional.h"
|
||||
#include "3MFXmlTags.h"
|
||||
|
||||
namespace Assimp {
|
||||
namespace D3MF {
|
||||
|
||||
void ExportScene3MF( const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/ ) {
|
||||
std::shared_ptr<IOStream> outfile( pIOSystem->Open( pFile, "wb" ) );
|
||||
if ( !outfile ) {
|
||||
throw DeadlyExportError( "Could not open output .3ds file: " + std::string( pFile ) );
|
||||
}
|
||||
|
||||
D3MFExporter myExporter( outfile, pScene );
|
||||
if ( myExporter.validate() ) {
|
||||
bool ok = myExporter.exportAsset();
|
||||
}
|
||||
}
|
||||
|
||||
D3MFExporter::D3MFExporter( std::shared_ptr<IOStream> outfile, const aiScene* pScene )
|
||||
: mStream( outfile.get() )
|
||||
, mScene( pScene )
|
||||
, mBuildItems() {
|
||||
// empty
|
||||
}
|
||||
|
||||
D3MFExporter::~D3MFExporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
bool D3MFExporter::validate() {
|
||||
if ( nullptr == mStream ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if ( nullptr == mScene ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool D3MFExporter::exportAsset() {
|
||||
writeHeader();
|
||||
mOutput << "<" << XmlTag::model << " " << XmlTag::model_unit << "=\"millimeter\""
|
||||
<< "xmlns=\"http://schemas.microsoft.com/3dmanufacturing/core/2015/02\">"
|
||||
<< "\n";
|
||||
mOutput << "<" << XmlTag::resources << ">\n";
|
||||
|
||||
writeObjects();
|
||||
|
||||
mOutput << "</" << XmlTag::resources << ">\n";
|
||||
writeBuild();
|
||||
|
||||
mOutput << "</" << XmlTag::model << ">\n";
|
||||
}
|
||||
|
||||
void D3MFExporter::writeHeader() {
|
||||
mOutput << "<?xml version=\"1.0\" encoding=\"UTF - 8\"?>" << "\n";
|
||||
}
|
||||
|
||||
void D3MFExporter::writeObjects() {
|
||||
if ( nullptr == mScene->mRootNode ) {
|
||||
return;
|
||||
}
|
||||
|
||||
aiNode *root = mScene->mRootNode;
|
||||
for ( unsigned int i = 0; i < root->mNumChildren; ++i ) {
|
||||
aiNode *currentNode( root->mChildren[ i ] );
|
||||
if ( nullptr == currentNode ) {
|
||||
continue;
|
||||
}
|
||||
mOutput << "<" << XmlTag::object << " id=\"" << currentNode->mName.C_Str() << "\" type=\"model\">\n";
|
||||
for ( unsigned int j = 0; j < currentNode->mNumMeshes; ++j ) {
|
||||
aiMesh *currentMesh = mScene->mMeshes[ currentNode->mMeshes[ j ] ];
|
||||
if ( nullptr == currentMesh ) {
|
||||
continue;
|
||||
}
|
||||
writeMesh( currentMesh );
|
||||
}
|
||||
mBuildItems.push_back( i );
|
||||
|
||||
mOutput << "</" << XmlTag::object << ">\n";
|
||||
}
|
||||
}
|
||||
|
||||
void D3MFExporter::writeMesh( aiMesh *mesh ) {
|
||||
if ( nullptr == mesh ) {
|
||||
return;
|
||||
}
|
||||
|
||||
mOutput << "<" << XmlTag::mesh << ">\n";
|
||||
mOutput << "<" << XmlTag::vertices << ">\n";
|
||||
for ( unsigned int i = 0; i < mesh->mNumVertices; ++i ) {
|
||||
writeVertex( mesh->mVertices[ i ] );
|
||||
}
|
||||
mOutput << "</" << XmlTag::vertices << ">\n";
|
||||
mOutput << "</" << XmlTag::mesh << ">\n";
|
||||
|
||||
writeFaces( mesh );
|
||||
}
|
||||
|
||||
void D3MFExporter::writeVertex( const aiVector3D &pos ) {
|
||||
mOutput << "<" << XmlTag::vertex << " x=\"" << pos.x << "\" y=\"" << pos.y << "\" z=\"" << pos.z << "\">\n";
|
||||
}
|
||||
|
||||
void D3MFExporter::writeFaces( aiMesh *mesh ) {
|
||||
if ( nullptr == mesh ) {
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !mesh->HasFaces() ) {
|
||||
return;
|
||||
}
|
||||
mOutput << "<" << XmlTag::triangles << ">\n";
|
||||
for ( unsigned int i = 0; i < mesh->mNumFaces; ++i ) {
|
||||
aiFace ¤tFace = mesh->mFaces[ i ];
|
||||
mOutput << "<" << XmlTag::triangle << " v1=\"" << currentFace.mIndices[ 0 ] << "\" v2=\""
|
||||
<< currentFace.mIndices[ 1 ] << "\" v3=\"" << currentFace.mIndices[ 2 ] << "\"/>\n";
|
||||
}
|
||||
mOutput << "</" << XmlTag::triangles << ">\n";
|
||||
}
|
||||
|
||||
void D3MFExporter::writeBuild() {
|
||||
mOutput << "<" << XmlTag::build << ">\n";
|
||||
|
||||
for ( size_t i = 0; i < mBuildItems.size(); ++i ) {
|
||||
mOutput << "<" << XmlTag::item << " objectid=\"" << i + 1 << "\"/>\n";
|
||||
}
|
||||
mOutput << "</" << XmlTag::build << ">\n";
|
||||
}
|
||||
|
||||
}
|
||||
} // Namespace Assimp
|
||||
Reference in New Issue
Block a user