fix more warnings.
This commit is contained in:
@@ -155,36 +155,37 @@ AI_WONT_RETURN void B3DImporter::Fail( string str ){
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// ------------------------------------------------------------------------------------------------
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int B3DImporter::ReadByte(){
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if( _pos<_buf.size() ) {
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return _buf[_pos++];
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}
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Fail( "EOF" );
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return 0;
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if (_pos > _buf.size()) {
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Fail("EOF");
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}
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return _buf[_pos++];
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}
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// ------------------------------------------------------------------------------------------------
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int B3DImporter::ReadInt(){
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if( _pos+4<=_buf.size() ){
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int n;
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memcpy(&n, &_buf[_pos], 4);
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_pos+=4;
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return n;
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if (_pos + 4 > _buf.size()) {
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Fail("EOF");
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}
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Fail( "EOF" );
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return 0;
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int n;
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memcpy(&n, &_buf[_pos], 4);
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_pos+=4;
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return n;
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}
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// ------------------------------------------------------------------------------------------------
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float B3DImporter::ReadFloat(){
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if( _pos+4<=_buf.size() ){
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float n;
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memcpy(&n, &_buf[_pos], 4);
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_pos+=4;
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return n;
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}
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Fail( "EOF" );
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return 0.0f;
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float B3DImporter::ReadFloat() {
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if (_pos + 4 > _buf.size()) {
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Fail("EOF");
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}
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float n;
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memcpy(&n, &_buf[_pos], 4);
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_pos+=4;
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return n;
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}
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// ------------------------------------------------------------------------------------------------
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@@ -214,6 +215,9 @@ aiQuaternion B3DImporter::ReadQuat(){
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// ------------------------------------------------------------------------------------------------
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string B3DImporter::ReadString(){
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if (_pos > _buf.size()) {
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Fail("EOF");
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}
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string str;
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while( _pos<_buf.size() ){
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char c=(char)ReadByte();
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@@ -222,7 +226,6 @@ string B3DImporter::ReadString(){
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}
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str+=c;
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}
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Fail( "EOF" );
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return string();
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}
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@@ -247,7 +250,7 @@ void B3DImporter::ExitChunk(){
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}
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// ------------------------------------------------------------------------------------------------
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unsigned B3DImporter::ChunkSize(){
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size_t B3DImporter::ChunkSize(){
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return _stack.back()-_pos;
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}
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// ------------------------------------------------------------------------------------------------
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@@ -355,8 +358,8 @@ void B3DImporter::ReadVRTS(){
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Fail( "Bad texcoord data" );
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}
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int sz=12+(_vflags&1?12:0)+(_vflags&2?16:0)+(_tcsets*_tcsize*4);
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int n_verts=ChunkSize()/sz;
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int sz = 12+(_vflags&1?12:0)+(_vflags&2?16:0)+(_tcsets*_tcsize*4);
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size_t n_verts = ChunkSize()/sz;
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int v0=static_cast<int>(_vertices.size());
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_vertices.resize( v0+n_verts );
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@@ -377,14 +380,14 @@ void B3DImporter::ReadVRTS(){
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ReadQuat(); //skip v 4bytes...
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}
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for( int i=0;i<_tcsets;++i ){
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for( int j=0;j<_tcsets;++j ){
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float t[4]={0,0,0,0};
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for( int j=0;j<_tcsize;++j ){
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t[j]=ReadFloat();
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for( int k=0;k<_tcsize;++k ){
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t[k]=ReadFloat();
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}
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t[1]=1-t[1];
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if( !i ) {
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v.texcoords=aiVector3D( t[0],t[1],t[2] );
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t[1] = 1 - t[1];
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if( !j ) {
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v.texcoords = aiVector3D( t[0],t[1],t[2] );
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}
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}
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}
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@@ -408,7 +411,7 @@ void B3DImporter::ReadTRIS(int v0) {
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mesh->mNumFaces = 0;
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mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
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int n_tris = ChunkSize() / 12;
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size_t n_tris = ChunkSize() / 12;
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aiFace *face = mesh->mFaces = new aiFace[n_tris];
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for (int i = 0; i < n_tris; ++i) {
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@@ -463,7 +466,7 @@ void B3DImporter::ReadBONE(int id) {
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Vertex &v = _vertices[vertex];
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for (int i = 0; i < 4; ++i) {
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if (!v.weights[i]) {
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v.bones[i] = id;
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v.bones[i] = static_cast<unsigned char>(id);
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v.weights[i] = weight;
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break;
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}
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@@ -547,24 +550,24 @@ aiNode *B3DImporter::ReadNODE( aiNode *parent ){
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vector<aiNode*> children;
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while( ChunkSize() ){
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string t=ReadChunk();
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if( t=="MESH" ){
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const string chunk = ReadChunk();
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if (chunk == "MESH") {
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unsigned int n= static_cast<unsigned int>(_meshes.size());
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ReadMESH();
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for( unsigned int i=n;i<static_cast<unsigned int>(_meshes.size());++i ){
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meshes.push_back( i );
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}
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}else if( t=="BONE" ){
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} else if (chunk == "BONE") {
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ReadBONE( nodeid );
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}else if( t=="ANIM" ){
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} else if (chunk == "ANIM") {
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ReadANIM();
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}else if( t=="KEYS" ){
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} else if (chunk == "KEYS") {
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if( !nodeAnim ){
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nodeAnim.reset(new aiNodeAnim);
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nodeAnim->mNodeName=node->mName;
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}
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ReadKEYS( nodeAnim.get() );
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}else if( t=="NODE" ){
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} else if (chunk == "NODE") {
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aiNode *child=ReadNODE( node );
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children.push_back( child );
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}
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@@ -613,12 +616,12 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
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}
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while( ChunkSize() ){
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string t=ReadChunk();
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if( t=="TEXS" ){
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const string chunk = ReadChunk();
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if (chunk == "TEXS") {
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ReadTEXS();
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}else if( t=="BRUS" ){
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} else if (chunk == "BRUS") {
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ReadBRUS();
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}else if( t=="NODE" ){
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} else if (chunk == "NODE") {
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ReadNODE( 0 );
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}
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ExitChunk();
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@@ -656,48 +659,51 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
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vector< vector<aiVertexWeight> > vweights( _nodes.size() );
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for( int i=0;i<n_verts;i+=3 ){
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for( int j=0;j<3;++j ){
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Vertex &v=_vertices[face->mIndices[j]];
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for (int vertIdx = 0; vertIdx < n_verts; vertIdx += 3) {
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for (int faceIndex = 0; faceIndex < 3; ++faceIndex) {
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Vertex &v = _vertices[face->mIndices[faceIndex]];
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*mv++=v.vertex;
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if( mn ) *mn++=v.normal;
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if( mc ) *mc++=v.texcoords;
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face->mIndices[j]=i+j;
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face->mIndices[faceIndex] = vertIdx + faceIndex;
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for( int k=0;k<4;++k ){
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if( !v.weights[k] ) break;
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if( !v.weights[k] )
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break;
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int bone=v.bones[k];
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float weight=v.weights[k];
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int bone = v.bones[k];
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float weight = v.weights[k];
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vweights[bone].push_back( aiVertexWeight(i+j,weight) );
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vweights[bone].push_back(aiVertexWeight(vertIdx + faceIndex, weight));
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}
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}
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++face;
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}
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vector<aiBone*> bones;
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for(size_t i=0;i<vweights.size();++i ){
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vector<aiVertexWeight> &weights=vweights[i];
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if( !weights.size() ) continue;
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for (size_t weightIndx = 0; weightIndx < vweights.size(); ++weightIndx) {
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vector<aiVertexWeight> &weights = vweights[weightIndx];
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if (!weights.size()) {
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continue;
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}
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aiBone *bone=new aiBone;
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aiBone *bone = new aiBone;
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bones.push_back( bone );
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aiNode *bnode=_nodes[i];
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aiNode *bnode = _nodes[weightIndx];
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bone->mName=bnode->mName;
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bone->mNumWeights= static_cast<unsigned int>(weights.size());
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bone->mWeights=to_array( weights );
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bone->mName = bnode->mName;
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bone->mNumWeights = static_cast<unsigned int>(weights.size());
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bone->mWeights = to_array( weights );
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aiMatrix4x4 mat=bnode->mTransformation;
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aiMatrix4x4 mat = bnode->mTransformation;
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while( bnode->mParent ){
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bnode=bnode->mParent;
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mat=bnode->mTransformation * mat;
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}
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bone->mOffsetMatrix=mat.Inverse();
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bone->mOffsetMatrix = mat.Inverse();
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}
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mesh->mNumBones= static_cast<unsigned int>(bones.size());
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mesh->mBones=to_array( bones );
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