fix more warnings.
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@@ -62,7 +62,7 @@ bool ArmaturePopulate::IsActive(unsigned int pFlags) const {
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return (pFlags & aiProcess_PopulateArmatureData) != 0;
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}
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void ArmaturePopulate::SetupProperties(const Importer *pImp) {
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void ArmaturePopulate::SetupProperties(const Importer *) {
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// do nothing
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}
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@@ -162,7 +162,7 @@ void ArmaturePopulate::BuildNodeList(const aiNode *current_node,
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// A bone stack allows us to have multiple armatures, with the same bone names
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// A bone stack allows us also to retrieve bones true transform even with
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// duplicate names :)
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void ArmaturePopulate::BuildBoneStack(aiNode *current_node,
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void ArmaturePopulate::BuildBoneStack(aiNode *,
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const aiNode *root_node,
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const aiScene *scene,
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const std::vector<aiBone *> &bones,
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