- changing Assimp's coordinate system from RH z-up to RH y-up
 - fixing coordinate system for LWO, 3DS, ASE, MD5, MDL, B3D, IRR, IRRMESH 
 - converttolh moved to three separate steps -> flipuv, flipwinding, makelh

LWO 
 - fixing texture coordinate generation -> mapping axis is correct now 
 - fixing z-fighting bug

ASE 
 - fixing crash due to invalid normal setup 
 - fixing parenting bug 
 - code cleanup

IRR 
 - code cleanup
 - fixing placement of externally loaded meshes 

MDL 
 - fixing texture coordinate space

PLY 
 - cleanup 
 - two-sided maat property is now set 

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@366 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2009-03-15 00:40:30 +00:00
parent 68d7e43056
commit c2d8881549
48 changed files with 1518 additions and 1802 deletions

View File

@@ -54,16 +54,12 @@ using namespace irr::io;
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
IRRMeshImporter::IRRMeshImporter()
{
// nothing to do here
}
{}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
IRRMeshImporter::~IRRMeshImporter()
{
// nothing to do here
}
{}
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
@@ -134,23 +130,18 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
bool useColors = false;
// Parse the XML file
while (reader->read())
{
switch (reader->getNodeType())
{
while (reader->read()) {
switch (reader->getNodeType()) {
case EXN_ELEMENT:
if (!ASSIMP_stricmp(reader->getNodeName(),"buffer") && (curMat || curMesh))
{
if (!ASSIMP_stricmp(reader->getNodeName(),"buffer") && (curMat || curMesh)) {
// end of previous buffer. A material and a mesh should be there
if ( !curMat || !curMesh)
{
if ( !curMat || !curMesh) {
DefaultLogger::get()->error("IRRMESH: A buffer must contain a mesh and a material");
delete curMat;
delete curMesh;
}
else
{
else {
materials.push_back(curMat);
meshes.push_back(curMesh);
}
@@ -167,10 +158,8 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
}
if (!ASSIMP_stricmp(reader->getNodeName(),"material"))
{
if (curMat)
{
if (!ASSIMP_stricmp(reader->getNodeName(),"material")) {
if (curMat) {
DefaultLogger::get()->warn("IRRMESH: Only one material description per buffer, please");
delete curMat;curMat = NULL;
}
@@ -180,11 +169,8 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
{
int num = reader->getAttributeValueAsInt("vertexCount");
if (!num)
{
// This is possible ... remove the mesh from the list
// and skip further reading
if (!num) {
// This is possible ... remove the mesh from the list and skip further reading
DefaultLogger::get()->warn("IRRMESH: Found mesh with zero vertices");
delete curMat;curMat = NULL;
@@ -201,13 +187,11 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
// Determine the file format
const char* t = reader->getAttributeValueSafe("type");
if (!ASSIMP_stricmp("2tcoords", t))
{
if (!ASSIMP_stricmp("2tcoords", t)) {
curUV2s.reserve (num);
vertexFormat = 1;
if (curMatFlags & AI_IRRMESH_EXTRA_2ND_TEXTURE)
{
if (curMatFlags & AI_IRRMESH_EXTRA_2ND_TEXTURE) {
// *********************************************************
// We have a second texture! So use this UV channel
// for it. The 2nd texture can be either a normal
@@ -228,24 +212,20 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
}
}
}
else if (!ASSIMP_stricmp("tangents", t))
{
else if (!ASSIMP_stricmp("tangents", t)) {
curTangents.reserve (num);
curBitangents.reserve (num);
vertexFormat = 2;
}
else if (ASSIMP_stricmp("standard", t))
{
else if (ASSIMP_stricmp("standard", t)) {
delete curMat;
DefaultLogger::get()->warn("IRRMESH: Unknown vertex format");
}
else vertexFormat = 0;
textMeaning = 1;
}
else if (!ASSIMP_stricmp(reader->getNodeName(),"indices"))
{
if (curVertices.empty() && curMat)
{
else if (!ASSIMP_stricmp(reader->getNodeName(),"indices")) {
if (curVertices.empty() && curMat) {
delete curMat;
throw new ImportErrorException("IRRMESH: indices must come after vertices");
}
@@ -257,11 +237,8 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
// allocate storage for all faces
curMesh->mNumVertices = reader->getAttributeValueAsInt("indexCount");
if (!curMesh->mNumVertices)
{
// This is possible ... remove the mesh from the list
// and skip further reading
if (!curMesh->mNumVertices) {
// This is possible ... remove the mesh from the list and skip further reading
DefaultLogger::get()->warn("IRRMESH: Found mesh with zero indices");
// mesh - away
@@ -274,8 +251,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
continue;
}
if (curMesh->mNumVertices % 3)
{
if (curMesh->mNumVertices % 3) {
DefaultLogger::get()->warn("IRRMESH: Number if indices isn't divisible by 3");
}
@@ -289,28 +265,22 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
// allocate storage for all vertices
curMesh->mVertices = new aiVector3D[curMesh->mNumVertices];
if (curNormals.size() == curVertices.size())
{
if (curNormals.size() == curVertices.size()) {
curMesh->mNormals = new aiVector3D[curMesh->mNumVertices];
}
if (curTangents.size() == curVertices.size())
{
if (curTangents.size() == curVertices.size()) {
curMesh->mTangents = new aiVector3D[curMesh->mNumVertices];
}
if (curBitangents.size() == curVertices.size())
{
if (curBitangents.size() == curVertices.size()) {
curMesh->mBitangents = new aiVector3D[curMesh->mNumVertices];
}
if (curColors.size() == curVertices.size() && useColors)
{
if (curColors.size() == curVertices.size() && useColors) {
curMesh->mColors[0] = new aiColor4D[curMesh->mNumVertices];
}
if (curUVs.size() == curVertices.size())
{
if (curUVs.size() == curVertices.size()) {
curMesh->mTextureCoords[0] = new aiVector3D[curMesh->mNumVertices];
}
if (curUV2s.size() == curVertices.size())
{
if (curUV2s.size() == curVertices.size()) {
curMesh->mTextureCoords[1] = new aiVector3D[curMesh->mNumVertices];
}
}
@@ -319,13 +289,11 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
case EXN_TEXT:
{
const char* sz = reader->getNodeData();
if (textMeaning == 1)
{
if (textMeaning == 1) {
textMeaning = 0;
// read vertices
do
{
do {
SkipSpacesAndLineEnd(&sz);
aiVector3D temp;aiColor4D c;
@@ -373,8 +341,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
curUVs.push_back(temp);
// read the (optional) second UV coordinate set
if (vertexFormat == 1)
{
if (vertexFormat == 1) {
sz = fast_atof_move(sz,(float&)temp.x);
SkipSpaces(&sz);
@@ -383,8 +350,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
curUV2s.push_back(temp);
}
// read optional tangent and bitangent vectors
else if (vertexFormat == 2)
{
else if (vertexFormat == 2) {
// tangents
sz = fast_atof_move(sz,(float&)temp.x);
SkipSpaces(&sz);
@@ -418,8 +384,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
while (SkipLine(&sz));
}
else if (textMeaning == 2)
{
else if (textMeaning == 2) {
textMeaning = 0;
// read indices
@@ -436,22 +401,18 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
unsigned int curIdx = 0;
unsigned int total = 0;
while(SkipSpacesAndLineEnd(&sz))
{
if (curFace >= faceEnd)
{
while(SkipSpacesAndLineEnd(&sz)) {
if (curFace >= faceEnd) {
DefaultLogger::get()->error("IRRMESH: Too many indices");
break;
}
if (!curIdx)
{
if (!curIdx) {
curFace->mNumIndices = 3;
curFace->mIndices = new unsigned int[3];
}
unsigned int idx = strtol10(sz,&sz);
if (idx >= curVertices.size())
{
if (idx >= curVertices.size()) {
DefaultLogger::get()->error("IRRMESH: Index out of range");
idx = 0;
}
@@ -466,8 +427,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
if (pcT0)*pcT0++ = curUVs[idx];
if (pcT1)*pcT1++ = curUV2s[idx];
if (++curIdx == 3)
{
if (++curIdx == 3) {
++curFace;
curIdx = 0;
}
@@ -477,8 +437,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
DefaultLogger::get()->error("IRRMESH: Not enough indices");
// Finish processing the mesh - do some small material workarounds
if (curMatFlags & AI_IRRMESH_MAT_trans_vertex_alpha && !useColors)
{
if (curMatFlags & AI_IRRMESH_MAT_trans_vertex_alpha && !useColors) {
// Take the opacity value of the current material
// from the common vertex color alpha
MaterialHelper* mat = (MaterialHelper*)curMat;
@@ -496,16 +455,13 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
}
// End of the last buffer. A material and a mesh should be there
if (curMat || curMesh)
{
if ( !curMat || !curMesh)
{
if (curMat || curMesh) {
if ( !curMat || !curMesh) {
DefaultLogger::get()->error("IRRMESH: A buffer must contain a mesh and a material");
delete curMat;
delete curMesh;
}
else
{
else {
materials.push_back(curMat);
meshes.push_back(curMesh);
}
@@ -518,8 +474,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
// now generate the output scene
pScene->mNumMeshes = (unsigned int)meshes.size();
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
{
for (unsigned int i = 0; i < pScene->mNumMeshes;++i) {
pScene->mMeshes[i] = meshes[i];
// clean this value ...
@@ -538,9 +493,6 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
pScene->mRootNode->mMeshes[i] = i;
// transformation matrix to convert from IRRMESH to ASSIMP coordinates
pScene->mRootNode->mTransformation *= AI_TO_IRR_MATRIX;
// clean up and return
delete reader;
AI_DEBUG_INVALIDATE_PTR(reader);