General
- changing Assimp's coordinate system from RH z-up to RH y-up - fixing coordinate system for LWO, 3DS, ASE, MD5, MDL, B3D, IRR, IRRMESH - converttolh moved to three separate steps -> flipuv, flipwinding, makelh LWO - fixing texture coordinate generation -> mapping axis is correct now - fixing z-fighting bug ASE - fixing crash due to invalid normal setup - fixing parenting bug - code cleanup IRR - code cleanup - fixing placement of externally loaded meshes MDL - fixing texture coordinate space PLY - cleanup - two-sided maat property is now set git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@366 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -167,7 +167,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef AI_BUILD_NO_JOINVERTICES_PROCESS
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# include "JoinVerticesProcess.h"
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#endif
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#ifndef AI_BUILD_NO_CONVERTTOLH_PROCESS
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#if !(defined AI_BUILD_NO_MAKELEFTHANDED_PROCESS && defined AI_BUILD_NO_FLIPUVS_PROCESS && defined AI_BUILD_NO_FLIPWINDINGORDER_PROCESS)
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# include "ConvertToLHProcess.h"
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#endif
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#ifndef AI_BUILD_NO_TRIANGULATE_PROCESS
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@@ -436,8 +436,14 @@ Importer::Importer()
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#if (!defined AI_BUILD_NO_SPLITLARGEMESHES_PROCESS)
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mPostProcessingSteps.push_back( new SplitLargeMeshesProcess_Vertex());
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#endif
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#if (!defined AI_BUILD_NO_CONVERTTOLH_PROCESS)
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mPostProcessingSteps.push_back( new ConvertToLHProcess());
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#if (!defined AI_BUILD_NO_MAKELEFTHANDED_PROCESS)
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mPostProcessingSteps.push_back( new MakeLeftHandedProcess());
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#endif
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#if (!defined AI_BUILD_NO_FLIPUVS_PROCESS)
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mPostProcessingSteps.push_back( new FlipUVsProcess());
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#endif
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#if (!defined AI_BUILD_NO_FLIPWINDINGORDER_PROCESS)
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mPostProcessingSteps.push_back( new FlipWindingOrderProcess());
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#endif
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#if (!defined AI_BUILD_NO_LIMITBONEWEIGHTS_PROCESS)
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mPostProcessingSteps.push_back( new LimitBoneWeightsProcess());
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