- changing Assimp's coordinate system from RH z-up to RH y-up
 - fixing coordinate system for LWO, 3DS, ASE, MD5, MDL, B3D, IRR, IRRMESH 
 - converttolh moved to three separate steps -> flipuv, flipwinding, makelh

LWO 
 - fixing texture coordinate generation -> mapping axis is correct now 
 - fixing z-fighting bug

ASE 
 - fixing crash due to invalid normal setup 
 - fixing parenting bug 
 - code cleanup

IRR 
 - code cleanup
 - fixing placement of externally loaded meshes 

MDL 
 - fixing texture coordinate space

PLY 
 - cleanup 
 - two-sided maat property is now set 

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@366 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2009-03-15 00:40:30 +00:00
parent 68d7e43056
commit c2d8881549
48 changed files with 1518 additions and 1802 deletions

View File

@@ -549,7 +549,7 @@ void AnimResolver::ExtractAnimChannel(aiNodeAnim** out, unsigned int flags /*= 0
for (unsigned int i = 0; i < anim->mNumRotationKeys; ++i) {
aiQuatKey& qk = anim->mRotationKeys[i];
qk.mTime = keys[i].mTime;
qk.mValue = aiQuaternion( keys[i].mValue.x ,keys[i].mValue.y ,keys[i].mValue.z );
qk.mValue = aiQuaternion( keys[i].mValue.x ,keys[i].mValue.z ,keys[i].mValue.y );
}
}