- changing Assimp's coordinate system from RH z-up to RH y-up
 - fixing coordinate system for LWO, 3DS, ASE, MD5, MDL, B3D, IRR, IRRMESH 
 - converttolh moved to three separate steps -> flipuv, flipwinding, makelh

LWO 
 - fixing texture coordinate generation -> mapping axis is correct now 
 - fixing z-fighting bug

ASE 
 - fixing crash due to invalid normal setup 
 - fixing parenting bug 
 - code cleanup

IRR 
 - code cleanup
 - fixing placement of externally loaded meshes 

MDL 
 - fixing texture coordinate space

PLY 
 - cleanup 
 - two-sided maat property is now set 

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@366 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2009-03-15 00:40:30 +00:00
parent 68d7e43056
commit c2d8881549
48 changed files with 1518 additions and 1802 deletions

View File

@@ -136,12 +136,10 @@ bool LWOImporter::HandleTextures(MaterialHelper* pcMat, const TextureList& in, a
break;
};
if (mapping != aiTextureMapping_UV)
{
if (mapping != aiTextureMapping_UV) {
// Setup the main axis
aiVector3D v;
switch ((*it).majorAxis)
{
switch ((*it).majorAxis) {
case Texture::AXIS_X:
v = aiVector3D(1.f,0.f,0.f);
break;
@@ -156,8 +154,7 @@ bool LWOImporter::HandleTextures(MaterialHelper* pcMat, const TextureList& in, a
pcMat->AddProperty(&v,1,AI_MATKEY_TEXMAP_AXIS(type,cur));
// Setup UV scalings for cylindric and spherical projections
if (mapping == aiTextureMapping_CYLINDER || mapping == aiTextureMapping_SPHERE)
{
if (mapping == aiTextureMapping_CYLINDER || mapping == aiTextureMapping_SPHERE) {
aiUVTransform trafo;
trafo.mScaling.x = (*it).wrapAmountW;
trafo.mScaling.y = (*it).wrapAmountH;