Cleared majority of codepage warnings in Visual Studio 14.

This commit is contained in:
Tan Li Boon
2017-01-09 00:41:10 +08:00
parent 575afd82f1
commit c3d40810b5
14 changed files with 19 additions and 19 deletions

View File

@@ -245,7 +245,7 @@ void SpatialSort::FindIdenticalPositions( const aiVector3D& pPosition,
// The best way to overcome this is the unit in the last place (ULP). A precision of 2 ULPs
// tells us that a float does not differ more than 2 bits from the "real" value. ULPs are of
// logarithmic precision - around 1, they are 1<EFBFBD>(2^24) and around 10000, they are 0.00125.
// logarithmic precision - around 1, they are 1*(2^24) and around 10000, they are 0.00125.
// For standard C math, we can assume a precision of 0.5 ULPs according to IEEE 754. The
// incoming vertex positions might have already been transformed, probably using rather